diff --git a/sonic-radiance.love/datas/gamedata/skills/attack.lua b/sonic-radiance.love/datas/gamedata/skills/attack.lua index 08a95a3..4cc9263 100644 --- a/sonic-radiance.love/datas/gamedata/skills/attack.lua +++ b/sonic-radiance.love/datas/gamedata/skills/attack.lua @@ -4,7 +4,7 @@ -- Also serve as a tutoriel for how to create a file attack and choregraphy return { - name = "Attack", -- unused for this attack, but still usefull sometimes + name = "attack", -- unused for this attack, but still usefull sometimes cost = 00, -- the pp cost of the attack. Will be ignored if it's set -- as character default attack diff --git a/sonic-radiance.love/datas/gamedata/skills/spinattack.lua b/sonic-radiance.love/datas/gamedata/skills/spinattack.lua index d657f65..f73e0e7 100644 --- a/sonic-radiance.love/datas/gamedata/skills/spinattack.lua +++ b/sonic-radiance.love/datas/gamedata/skills/spinattack.lua @@ -1,6 +1,6 @@ return { - name = "Spin Dash", - cost = "05", + name = "spinattack", + cost = 05, target = nil, -- No targeting capacity effectArea = {1, 0, "line", 5, true}, -- which area is affected by the attack choregraphy = {