From bb3d82340419814bb4c9c3942466edc5d7d16a17 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Fri, 24 Jul 2020 20:04:12 +0200 Subject: [PATCH] chore(cbs/heroactor): first round of dead code cleanup --- .../scenes/battlesystem/actors/hero.lua | 60 ------------------- 1 file changed, 60 deletions(-) diff --git a/sonic-radiance.love/scenes/battlesystem/actors/hero.lua b/sonic-radiance.love/scenes/battlesystem/actors/hero.lua index 5bcb8b0..cd3b173 100644 --- a/sonic-radiance.love/scenes/battlesystem/actors/hero.lua +++ b/sonic-radiance.love/scenes/battlesystem/actors/hero.lua @@ -1,8 +1,6 @@ local Battler = require("scenes.battlesystem.actors.battler") local Hero = Battler:extend() -local gui = require "game.modules.gui" - local ChoregraphySystem = require "scenes.battlesystem.actors.systems.choregraphy" -- INIT FUNCTIONS @@ -15,67 +13,25 @@ function Hero:new(world, x, y, owner, charnumber) self:initMovementSystem() - --self:initCharacter(charid) - self:initSprite() self:initChoregraphySystem() self.side = "heroes" end --- CHARACTER FUNCTIONS --- All functions related to character handling - -function Hero:initCharacter(charid) - if charid == nil then - core.debug:error("FATAL ERROR: charid not set") - end - self.owner.name = charid - - self.turnAction = nil -end - --- ACTIVITY FUNCTION --- Function to set or unset activity to the character - -function Hero:setActive() - core.debug:print("cbs/hero", "hero " .. self.owner.name .. " is now active") - local gridsize = game.characters.list[self.owner.name].move - if (gridsize == nil) then - gridsize = 3 - core.debug:warning("cbs/character", "move value is nil") - end - self.world.cursor:setGrid(self.x, self.y, "circle", gridsize, 1, self) - self.x, self.y = utils.math.round(self.x), utils.math.round(self.y) - self.startx, self.starty = self.x, self.y - - self.world.cursor:set(self.startx, self.starty, "cursorMove") - - self.directionPrevious = self.direction -end - -- UPDATE FUNCTION -- Update the hero function Hero:update(dt) Hero.super.update(self, dt) - -- Get keys to have some keyboard functions - self.keys = self.scene:getKeys(1) - -- Calculate speed to calculate animation speed self:updateSpeed(dt) self:updateChoregraphy(dt) - if (self.scene:haveMenus()) then - self:changeDirection(dt) - end - self.xprevious = self.x self.yprevious = self.y self.zprevious = self.z - - --self.statusbar:update(dt) end -- MOVE FUNCTIONS @@ -153,15 +109,6 @@ function Hero:updateSpeed(dt) self:setCustomSpeed(self.gspeed * 320) end -function Hero:changeDirection(dt) - -- Change direction by pressing left or right when selecting the next action - if (self.keys["left"].isPressed) then - self.direction = -1 - elseif (self.keys["right"].isPressed) then - self.direction = 1 - end -end - function Hero:initJump() self.jump = {} self.jump.spin = false @@ -315,13 +262,6 @@ function Hero:unblockChoregraphy() self.blockingChoregraphy = "" end --- INFO FUNCTIONS --- Getting info about the actor - -function Hero:getCharacterData() - return game.characters.list[self.owner.name] -end - -- ASSETS FUNCTIONS -- Load and play assets needed by the character