diff --git a/sonic-radiance.love/scenes/battles/init.lua b/sonic-radiance.love/scenes/battles/init.lua new file mode 100644 index 0000000..2be5e90 --- /dev/null +++ b/sonic-radiance.love/scenes/battles/init.lua @@ -0,0 +1,44 @@ +-- scenes/battles :: the Radiance Custom Battle System + +--[[ + Copyright © 2022 Kazhnuz + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + the Software, and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local PlayStyle = require "game.modules.subgames" +local CBS = PlayStyle:extend() + +local World = require "scenes.battles.world" + +function CBS:new(battleData) + CBS.super.new(self, {"shoot", "test", "battle"}, "testmissions", {"sonic"}) + self.assets:batchImport("assets.battle") + self:playMusic(battleData.music) +end + +function CBS:playMusic(music) + self.assets:setMusic("assets/music/" .. music .. ".mp3") + self.assets:playMusic() +end + +function CBS:initWorld() + World(self, self.map) +end + +return CBS diff --git a/sonic-radiance.love/scenes/battles/world/init.lua b/sonic-radiance.love/scenes/battles/world/init.lua new file mode 100644 index 0000000..85d21f3 --- /dev/null +++ b/sonic-radiance.love/scenes/battles/world/init.lua @@ -0,0 +1,16 @@ +local ParentWorld = require "game.modules.subgames.world.parent" +local CBSWorld = ParentWorld:extend() + +local Map = require "scenes.battles.world.map" + +function CBSWorld:new(scene, mapname) + CBSWorld.super.new(self, scene, "battle", mapname) + self.mapname = mapname +end + +function CBSWorld:createMapController() + Map(self, self.mapname) + self.cameras:lockY(10) +end + +return CBSWorld diff --git a/sonic-radiance.love/scenes/battles/world/map.lua b/sonic-radiance.love/scenes/battles/world/map.lua new file mode 100644 index 0000000..6351360 --- /dev/null +++ b/sonic-radiance.love/scenes/battles/world/map.lua @@ -0,0 +1,50 @@ +local BaseMap = require "birb.modules.world.maps.parent" +local CBSMap = BaseMap:extend() + +local TILESIZE = 31 +local TESTZONE = "forest" + +local zoneDatas = require "datas.gamedata.maps.shoot.zones" +local Background = require "game.modules.drawing.parallaxBackground" + +function CBSMap:new(world, type) + CBSMap.super.new(self, world) + + self:setPadding(0, 0, 0, 0) + self.parallaxBackground = Background(world.scene, 6, 0, TESTZONE) + self.layout = {} + self.chunklist = {} +end + +function CBSMap:loadCollisions() + local w, h = self:getDimensions() + + self.world:newCollision("fakefloor", 0, 0, -48, w, h, 48) + self.world:newCollision("invisible", 0, 0, -48, w, h, 48) +end + +function CBSMap:addBlock(x, y, w, h, top, bottom) + -- Empty Placeholder function +end + +function CBSMap:getDimensions() + return 424, 120 +end + +function CBSMap:loadPlayers() + self.world:addPlayer(16, 50, 0, 1) +end + +function CBSMap:loadActors() + -- Empty Placeholder function +end + +function CBSMap:drawParallax(x, y, w, h) + self.parallaxBackground:drawParallax(x, y, w, h) +end + +function CBSMap:draw() + +end + +return CBSMap diff --git a/sonic-radiance.love/scenes/init.lua b/sonic-radiance.love/scenes/init.lua index fd9789c..8f86cbe 100644 --- a/sonic-radiance.love/scenes/init.lua +++ b/sonic-radiance.love/scenes/init.lua @@ -1,7 +1,7 @@ return { test = require "scenes.subgames.testBattle", test2 = require "scenes.subgames.testShoot", - cbs = require "scenes.battlesystem", + cbs = require "scenes.battles", menus = require "scenes.menus", overworld = require "scenes.overworld" }