diff --git a/sonic-radiance.love/scenes/battlesystem/gui/screens/victory.lua b/sonic-radiance.love/scenes/battlesystem/gui/screens/victory.lua deleted file mode 100644 index e8c9e01..0000000 --- a/sonic-radiance.love/scenes/battlesystem/gui/screens/victory.lua +++ /dev/null @@ -1,221 +0,0 @@ -local VictoryScreen = Object:extend() - -local TweenManager = require "birb.classes.time" - -local gui = require "game.modules.gui" - -local charutils = require "game.utils.characters" - -local tw, th = 280+48, 64 -local rankWidth, rankHeight = 64, 48 - -local rankFactor = {1, 1.2, 1.5, 2} - -function VictoryScreen:new(scene) - self.scene = scene - self.assets = scene.assets - self.turnSystem = scene.turns - - self:setVariables() - self:getRewards() - - self.infoBox = self:createInfoBox() - self.rankBox = gui.newTextBox("assets/gui/dialogbox.png", rankWidth, rankHeight) - - self.tweens = TweenManager(self) - self:prepareAnimation() -end - -function VictoryScreen:setVariables() - -- Vignette Opacity - self.vignetteOpacity = 0 - - -- Battle FInished Label - self.labelOpacity = 0 - local _, height = core.screen:getDimensions() - self.labelY = height/2 - - -- Infobox - self.tbSize = 0.6 - self.tbOpacity = 0 - - -- Ranks - self.rankOpacity = 0 - self.rankSize = 4 - - self.addExp = false - - self.charDone = {} - self.nbrCharDone = 0 -end - -function VictoryScreen:prepareAnimation() - -- Vignette - self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo') - - -- Label - self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo') - self.tweens:newTween(0.9, 0.4, {labelY=32}, 'inExpo') - - -- Infobox - self.tweens:newTween(1.4, 0.4, {tbSize=1, tbOpacity=1}, 'inExpo') - - -- Ranks - self.tweens:newTween(1.9, 0.4, {rankSize=1, rankOpacity=1}, 'inExpo') - self.tweens:newTween(2.4, 0.3, {shownExp=self.realExp, shownRings=self.realRings}, 'inExpo') - self.tweens:newSwitch(2.7, {"addExp"}) -end - -function VictoryScreen:getRewards() - self.rank = self.turnSystem:getRank() - - local exp, rings = self.turnSystem:getRewards() - self.shownExp, self.shownRings = exp, rings - self.realExp = exp * rankFactor[self.rank] - self.realRings = rings * rankFactor[self.rank] - - for i,character in ipairs(self.turnSystem.player.list) do - character.targetExp = character.exp + self.realExp - end - - game.loot.rings = game.loot.rings + self.realRings -end - -function VictoryScreen:createInfoBox() - local textBox = gui.newTextBox("assets/gui/dialogbox.png", tw, th) - local canvas = love.graphics.newCanvas(tw, th) - love.graphics.setCanvas(canvas) - love.graphics.draw(textBox, 0, 0) - self.assets.fonts["SA2font"]:print("ENNEMIES:", 6, 6) - self.assets.fonts["SA2font"]:print(self.turnSystem.ennemies:count(), tw - 6, 6, "right") - self.assets.fonts["SA2font"]:print("COMBOS:", 6, th - 6 - 22) - self.assets.fonts["SA2font"]:print("0/0", tw - 6, th - 6 - 22, "right") - love.graphics.setCanvas() - local imagedata = canvas:newImageData() - local texture = love.graphics.newImage( imagedata ) - imagedata:release() - canvas:release() - - return texture -end - -function VictoryScreen:update(dt) - self.tweens:update(dt) - - if ( self.addExp and (not self:allCharDone())) then - for i,character in ipairs(self.turnSystem.player.list) do - self:addCharacterExp(dt, character) - end - end - - if (self:allCharDone()) then - local keys = self.scene:getKeys(1) - if (keys["A"].isPressed) then - self.scene:returnToOverworld(false) - end - end - -end - -function VictoryScreen:addCharacterExp(dt, character) - if (self.charDone[character.name] == "done") then - return 0 - end - - local level = character.abstract.level - local xpAddRatio = charutils.getLevelExpRange(level) * 0.5 - local newExp = character.exp + (xpAddRatio * dt) - - if (newExp < character.targetExp) then - character.exp = newExp - local nextLevelExp = charutils.getExpValue(level + 1) - if (character.exp >= nextLevelExp) then - character.abstract:levelUp() - end - else - character.exp = character.targetExp - character.abstract.exp = character.exp - self.charDone[character.name] = "done" - self.nbrCharDone = self.nbrCharDone + 1 - end -end - -function VictoryScreen:allCharDone() - return (self.nbrCharDone >= self.turnSystem.player:count()) -end - -function VictoryScreen:draw() - local width, height = core.screen:getDimensions() - self:drawVignette(width, height) - self:drawLabel(width/2, self.labelY, self.labelOpacity) - - self:drawInfobox(width/2, height/2 - 32, self.tbSize, self.tbOpacity) - - local startx = (width/2 - tw/2) - local endx = (width/2 + tw/2) - local scorex = startx + rankWidth + 8 - local starty = height/2 + 8 - local endy = starty + rankHeight - - self:drawRankBox(startx, starty, self.rankSize, self.tbOpacity, self.rankOpacity) - self:drawText(scorex, starty, endx, "EXP:", math.floor(self.shownExp), self.tbOpacity) - self:drawText(scorex, endy - 24, endx, "RINGS:", math.floor(self.shownRings), self.tbOpacity) - - for i,character in ipairs(self.turnSystem.player.list) do - self:drawCharacterExp(startx + ((i-1)*84), endy + 8, character, self.tbOpacity) - end - - if (self:allCharDone()) then - self.assets.fonts["small"]:print("Press the A key to continue...", width/2, endy + 32, "center") - end - - utils.graphics.resetColor() -end - -function VictoryScreen:drawVignette(width, height) - love.graphics.setColor(0, 0, 0, self.vignetteOpacity) - - love.graphics.rectangle("fill", 0, 0, width, height) -end - -function VictoryScreen:drawLabel(x, y, opacity) - love.graphics.setColor(1, 1, 1, opacity) - - local w, h = self.assets.images["battlecompleted"]:getDimensions() - self.assets.images["battlecompleted"]:draw(x, y, 0, 1, 1, w/2, h/2) -end - -function VictoryScreen:drawInfobox(x, y, size, opacity) - love.graphics.setColor(1, 1, 1, opacity) - love.graphics.draw(self.infoBox, x, y, 0, size, size, tw/2, th/2) -end - -function VictoryScreen:drawRankBox(x, y, rankSize, boxOpacity, rankOpacity) - love.graphics.setColor(1, 1, 1, boxOpacity) - love.graphics.draw(self.rankBox, x, y) - love.graphics.setColor(1, 1, 1, rankOpacity) - self.assets.tileset["ranks"]:drawTile(self.rank, x + (rankWidth/2), y + (rankHeight/2), 0, rankSize, rankSize, 13, 13) -end - -function VictoryScreen:drawText(x, y, x2, text1, text2, opacity) - love.graphics.setColor(1, 1, 1, opacity) - self.assets.fonts["SA2font"]:print(text1, x, y) - self.assets.fonts["SA2font"]:print(text2, x2, y, "right") -end - -function VictoryScreen:drawCharacterExp(x, y, character, opacity) - love.graphics.setColor(1, 1, 1, opacity) - self.assets.images["expbar"]:draw(x, y) - character:drawIcon(x+1, y+6) - love.graphics.setColor(0, 0.8, 0.1, opacity) - local level = character.abstract.level - local exp = character.exp - local remainingExp = charutils.getRemainingExp(exp, level) - local expRatio = charutils.getRelativeExpValue(exp, level) / charutils.getLevelExpRange(level) - gui.drawBar(x + 22, y + 11, math.floor(56 * expRatio), 7) - love.graphics.setColor(1, 1, 1, opacity) - self.assets.fonts["hudnbrs_small"]:print(math.floor(remainingExp), x + 71, y + 11, "right") - self.assets.fonts["hudnbrs_small"]:print(level, x + 72, y + 1, "right") -end - -return VictoryScreen diff --git a/sonic-radiance.love/scenes/battlesystem/gui/victory/exp.lua b/sonic-radiance.love/scenes/battlesystem/gui/victory/exp.lua new file mode 100644 index 0000000..0c2d9d2 --- /dev/null +++ b/sonic-radiance.love/scenes/battlesystem/gui/victory/exp.lua @@ -0,0 +1,80 @@ +local GuiElement = require "birb.modules.gui.elements.parent" +local CharacterExp = GuiElement:extend() + +local gui = require "game.modules.gui" +local charutils = require "game.utils.characters" + +function CharacterExp:new(x, y, character, number) + self.character = character + self.started = false + self.done = false + CharacterExp.super.new(self, character.name .. "Exp", x, y, 1, 1) + self.opacity = 0 + self.number = number + self:newTween(1.4, 0.4, {opacity = 1}, "inExpo") + if self.number == 1 then + self:startInSeconds(2.5) + end + self.targetExp = self.scene.turns.rewards:getExp(character) + self.exp = character.abstract.exp +end + +function CharacterExp:update(dt) + if (not self.done and (self.started)) then + self:addCharacterExp(dt) + end +end + +function CharacterExp:startInSeconds(seconds) + self:newFunc(seconds, "startMe", function() self:startExpGain(1) end) +end + +function CharacterExp:startExpGain(number) + self.started = true +end + +function CharacterExp:addCharacterExp(dt) + local level = self.character.abstract.level + local xpAddRatio = charutils.getLevelExpRange(level) * 0.5 + local newExp = self.exp + (xpAddRatio * dt) + + if (newExp < self.targetExp) then + self.exp = newExp + local nextLevelExp = charutils.getExpValue(level + 1) + if (self.exp >= nextLevelExp) then + self.character.abstract.abstract:levelUp() + end + else + self.exp = self.targetExp + self.character.abstract.exp = self.targetExp + self.done = true + self.isLast = self.screen:nextExp(self.number + 1) + if (self.isLast) then + self:getFocus() + end + end +end + +function CharacterExp:keypressed(key) + if (key == "A" and self.done and self.isLast) then + self.scene:returnToOverworld(false) + self.scene:setPrompt("") + end +end + +function CharacterExp:draw() + love.graphics.setColor(1, 1, 1, self.opacity) + self.assets.images["expbar"]:draw(self.x, self.y) + self.character:drawIcon(self.x + 1, self.y + 6) + love.graphics.setColor(0, 0.8, 0.1, self.opacity) + local level = self.character.abstract.level + local exp = self.exp + local remainingExp = charutils.getRemainingExp(exp, level) + local expRatio = charutils.getRelativeExpValue(exp, level) / charutils.getLevelExpRange(level) + gui.drawBar(self.x + 22, self.y + 11, math.floor(56 * expRatio), 7) + love.graphics.setColor(1, 1, 1, self.opacity) + self.assets.fonts["hudnbrs_small"]:print(math.floor(remainingExp), self.x + 71, self.y + 11, "right") + self.assets.fonts["hudnbrs_small"]:print(level, self.x + 72, self.y + 1, "right") +end + +return CharacterExp \ No newline at end of file diff --git a/sonic-radiance.love/scenes/battlesystem/gui/victory/init.lua b/sonic-radiance.love/scenes/battlesystem/gui/victory/init.lua new file mode 100644 index 0000000..3607e4d --- /dev/null +++ b/sonic-radiance.love/scenes/battlesystem/gui/victory/init.lua @@ -0,0 +1,122 @@ +local Screen = require "birb.modules.gui.screen" +local VictoryScreen = Screen:extend() + +local TextElement = require "birb.modules.gui.elements.text" +local ChoiceElement = require "game.modules.gui.choiceElem" +local ConfirmDialog = require "game.modules.confirmdialog" +local TextureElement = require "birb.modules.gui.elements.drawable" +local LootElement = require "scenes.battlesystem.gui.victory.loot" +local ItemsElement = require "scenes.battlesystem.gui.victory.items" +local CharExperience = require "scenes.battlesystem.gui.victory.exp" +local TileElement = require "birb.modules.gui.elements.tile" + +local defTransitions = require "birb.modules.transitions" +local gui = require "game.modules.gui" + +local HEIGHT = 32 +local STARTX, STARTY = 32, HEIGHT + 44 +local ENDX, ENDY = 424 - 32, 240 - 24 +local SIZE_FEATS = 128+28 +local START_ITEMS = STARTX + SIZE_FEATS +local START_EXP = START_ITEMS + 128 + +local show = { + {"gameText", "movement", 0.9, 0.4, 424/2, HEIGHT, "inExpo"}, + --{"rankBox", "tween", 1.4, 0.4, {opacity = 1}, "inExpo"}, + {"loot", "tween", 1.4, 0.4, {opacity = 1}, "inExpo"}, + {"items", "tween", 1.4, 0.4, {opacity = 1}, "inExpo"}, + } + +function VictoryScreen:new() + self.feats = 0 + self.rankBox = gui.newTextBox("assets/gui/dialogbox.png", 48, 32) + self.itemBox = gui.newTextBox("assets/gui/dialogbox.png", 96, 48) + + VictoryScreen.super.new(self, "titleScreen") + self:addTransform("show", show) + self.scene:showOverlay(true) + self:show() +end + +function VictoryScreen:createFeats(list) + local ennemyNbr, turns, dmgSent, dmgTaken, ko = self.turns:getDatas() + self:addFeat(list,"Ennemies", ennemyNbr) + self:addFeat(list,"Turns", turns) + self:addFeat(list,"Dmg sent", dmgSent) + if (dmgTaken == 0) then + self:addFeat(list,"No damage !", "") + else + self:addFeat(list,"Dmg taken", dmgTaken) + self:addFeat(list,"KO", ko) + end + local qteRate, haveDoneQte = self.rewards:getQteSuccessRate() + if (not haveDoneQte) then + self:addFeat(list,"No QTE done") + else + self:addFeat(list,"QTE success", math.floor(qteRate * 100) .. "%") + end + self:addRank(list) +end + +function VictoryScreen:addFeat(list, text, label) + self.feats = self.feats + 1 + local featID = "feat" .. self.feats + + label = label or "" + + local elem = ChoiceElement(featID, text, "", label, STARTX - 16, STARTY + (16*(self.feats-1)), SIZE_FEATS) + elem.opacity = 0 + elem:newTween(1 + (0.2*self.feats), 0.15, {opacity = 1, x = STARTX}, 'inQuad') + + table.insert(list, {elem, 0, 1}) +end + +function VictoryScreen:addRank(list) + local rank = TileElement("rank", "ranks", self.rewards:getRank(), 424/2, ENDY - 28,0,4,4,13,13, 0) + rank:newTween(1.9, 0.4, {sx=1, sy=1, opacity=1}, 'inExpo') + + table.insert(list, {rank, 0, 1}) +end + +function VictoryScreen:nextExp(nbr) + local list = self.scene.turns.player:getList() + local nextChar = list[nbr] + if nextChar ~= nil then + self.elements[nextChar.name .. "Exp"]:startExpGain(nbr) + return false + else + self.scene:setPrompt("Finish") + return true + end +end + +function VictoryScreen:createElements() + self.turns = self.scene.turns + self.rewards = self.turns.rewards + + local list = { + {TextElement("gameText", "SA2font", "BATTLE COMPLETED", 424/2, -24, "center"), 0, 1}, + --{TextureElement("rankBox", self.rankBox, 424/2, ENDY - 4, 0, 1,1, 64/2,48, 0), 0, 1}, + {LootElement(START_ITEMS + 2, STARTY - 2), 0, 1}, + {ItemsElement(START_ITEMS + 2, STARTY + 40, {"test", "test", "test"}), 0, 1} + } + self:createFeats(list) + + for i, character in ipairs(self.scene.turns.player:getList()) do + table.insert(list, {CharExperience(START_EXP - 4, STARTY + (i-1)*24 - 12, character, i), 0, 1}) + end + + return list +end + +function VictoryScreen:returnToTitle() + core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.menus.title(true) end, 424/2, 240/2) +end + +function VictoryScreen:loadLastSave() + self.scene.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad") + core.screen:startTransition(defTransitions.default, defTransitions.default, function() game:reload() scenes.overworld() end, 424/2, 240/2) +end + + +return VictoryScreen \ No newline at end of file diff --git a/sonic-radiance.love/scenes/battlesystem/gui/victory/items.lua b/sonic-radiance.love/scenes/battlesystem/gui/victory/items.lua new file mode 100644 index 0000000..dbc4641 --- /dev/null +++ b/sonic-radiance.love/scenes/battlesystem/gui/victory/items.lua @@ -0,0 +1,23 @@ +local CanvasElement = require "birb.modules.gui.elements.canvas" +local ItemsElement = CanvasElement:extend() + +local gui = require "game.modules.gui" + +function ItemsElement:new(x, y, list) + self.background = gui.newTextBox("assets/gui/dialogbox.png", 128, 40+16) + local w, h = self.background:getDimensions() + ItemsElement.super.new(self, "items", x, y, w, h) + self.opacity = 0 + self.list = list +end + +function ItemsElement:drawTexture() + love.graphics.draw(self.background, 0, 0) + for index, value in ipairs(self.list) do + if (index <= 4) then + self.assets.fonts["small"]:draw(value, 8, 4 + (16*(index-1)), -1, "left") + end + end +end + +return ItemsElement \ No newline at end of file diff --git a/sonic-radiance.love/scenes/battlesystem/gui/victory/loot.lua b/sonic-radiance.love/scenes/battlesystem/gui/victory/loot.lua new file mode 100644 index 0000000..eb7c661 --- /dev/null +++ b/sonic-radiance.love/scenes/battlesystem/gui/victory/loot.lua @@ -0,0 +1,22 @@ +local CanvasElement = require "birb.modules.gui.elements.canvas" +local LootElement = CanvasElement:extend() + +local gui = require "game.modules.gui" + +function LootElement:new(x, y) + self.background = gui.newTextBox("assets/gui/dialogbox.png", 128, 40) + local w, h = self.background:getDimensions() + LootElement.super.new(self, "loot", x, y, w, h) + self.canvas.isAnimated = true + self.opacity = 0 +end + +function LootElement:drawTexture() + love.graphics.draw(self.background, 0, 0) + self.assets.fonts["small"]:draw("Rings: ", 8, 4, -1, "left") + self.assets.fonts["small"]:draw("0", self.w - 8, 4, -1, "right") + self.assets.fonts["small"]:draw("Exp: ", 8, 20, -1, "left") + self.assets.fonts["small"]:draw("0", self.w - 8, 20, -1, "right") +end + +return LootElement \ No newline at end of file diff --git a/sonic-radiance.love/scenes/battlesystem/init.lua b/sonic-radiance.love/scenes/battlesystem/init.lua index 88edf61..43c0713 100644 --- a/sonic-radiance.love/scenes/battlesystem/init.lua +++ b/sonic-radiance.love/scenes/battlesystem/init.lua @@ -5,7 +5,7 @@ local BattleSystem = Scene:extend() local World = require "scenes.battlesystem.world" local Turns = require "scenes.battlesystem.turns" -local VictoryScreen = require "scenes.battlesystem.gui.screens.victory" +local VictoryScreen = require "scenes.battlesystem.gui.victory" local GameOverScreen = require "game.modules.gui.gameover" local CbsScreen = require "scenes.battlesystem.gui" @@ -14,7 +14,6 @@ local TweenManager = require "birb.classes.time" function BattleSystem:new(battleData) BattleSystem.super.new(self) - self.assets:batchImport("assets.battle") self:playMusic(battleData.music) @@ -45,7 +44,7 @@ end function BattleSystem:finishBattle() self.assets:setMusic("assets/music/victory.mp3") self.assets:playMusic() - self.screen = VictoryScreen(self) + VictoryScreen(self) end function BattleSystem:fleeBattle() @@ -73,18 +72,8 @@ end function BattleSystem:update(dt) self.tweens:update(dt) - self.world:update(dt) self.turns:update(dt) - if (self.screen ~= nil) then - self.screen:update(dt) - end -end - -function BattleSystem:draw() - BattleSystem.super.draw(self) - if (self.screen ~= nil) then - self.screen:draw() - end + self.world:update(dt) end function BattleSystem:exit()