diff --git a/sonic-radiance.love/scenes/battlesystem/utils.lua b/sonic-radiance.love/scenes/battlesystem/utils.lua index 5f2455a..25e05de 100644 --- a/sonic-radiance.love/scenes/battlesystem/utils.lua +++ b/sonic-radiance.love/scenes/battlesystem/utils.lua @@ -84,34 +84,18 @@ function maputils.maskToMap(ox, oy, shape, size, direction) return map end -function maputils.gridToPixel(x, y, center) - local pixelx, pixely - local center = center or false - local x, y = x, y - - if (center) then - x = x + .5 - y = y + .5 - end - - pixelx = maputils.CONST.STARTX + ((x-1) * 31) + ((y-1) * 10) - pixely = maputils.CONST.STARTY + ((y-1) * 20) - - return math.floor(pixelx), math.floor(pixely) -end - function maputils.sortBattlers(a, b) - local astats = a.actor:getStats() - local bstats = b.actor:getStats() + local astats = a.fighter:getStats() + local bstats = b.fighter:getStats() local aspeed = astats.speed / 1.5 * a.number local bspeed = bstats.speed / 1.5 * b.number if (aspeed == bspeed) then - if (a.actor.isHero == b.actor.isHero) then - return (a.actor.id > b.actor.id) + if (a.fighter.isHero == b.fighter.isHero) then + return (a.fighter.id > b.fighter.id) else - return a.actor.isHero + return a.fighter.isHero end else return (aspeed > bspeed) diff --git a/sonic-radiance.love/scenes/battlesystem/world.lua b/sonic-radiance.love/scenes/battlesystem/world.lua index c3d586d..b6ca394 100644 --- a/sonic-radiance.love/scenes/battlesystem/world.lua +++ b/sonic-radiance.love/scenes/battlesystem/world.lua @@ -32,29 +32,10 @@ function World:new(scene, battlefile) self.ennNumber = 0 self.map = Map(self, "city") - self.cursor = Cursor(self) - - self:resetActiveGrid() - self:resetEffectGrid() - - self:initHeroes() - self:initEnnemies() self.isBattleActive = false end -function World:initHeroes(battlefile) - for i, hero in ipairs(game.characters.team) do - self:addHero(POSITIONS[i].x, POSITIONS[i].y, hero, i) - end -end - -function World:initEnnemies(battlefile) - self:addEnnemy(10, 3, "motobug") - self:addEnnemy(10, 5, "motobug") - self:addEnnemy(9, 4, "motobug") -end - function World:registerActor(actor) self.globalID = self.globalID + 1 @@ -90,78 +71,6 @@ function World:getActorInCase(x, y, notThisActor) return nil end --- BATTLER FUNCTIONS --- Handle the actual battle participants - -function World:addHero(x, y, id) - self.heroNumber = self.heroNumber + 1 - local hero = self.obj.Hero(self, x, y, id, self.heroNumber) - - table.insert(self.battlers, hero) -end - -function World:addEnnemy(x, y, id) - self.ennNumber = self.ennNumber + 1 - local enn = self.obj.Ennemy(self, x, y, id, self.ennNumber) - - table.insert(self.battlers, enn) -end - -function World:destroyBattler(actorToDestroy) - -- remove the actor from the battler liste - for i, actor in ipairs(self.battlers) do - if actor == actorToDestroy then - table.remove(self.battlers, i) - end - end - - -- Also remove all actions related to the actor - for i, action in ipairs(self.actionlist) do - if action.actor == actorToDestroy then - table.remove(self.actionlist, i) - end - end -end - -function World:generateActionList() - self.actionlist = {} - - for i,v in ipairs(self.battlers) do - for i=1, v.actionPerTurn do - local action = {} - action.actor = v - action.number = i - table.insert(self.actionlist, action) - end - end - - return self.actionlist -end - -function World:countHeroes() - local count = 0 - - for i, battler in ipairs(self.battlers) do - if (battler.isHero) then - count = count + 1 - end - end - - return count -end - -function World:countEnnemies() - local count = 0 - - for i, battler in ipairs(self.battlers) do - if (battler.isEnnemy) then - count = count + 1 - end - end - - return count -end - -- UPDATE FUNCTION -- Update all actors @@ -170,16 +79,9 @@ function World:update(dt) actor:update(dt) end - self.cursor:update(dt) self.map:update(dt) end -function World:finishBattle() - self.isBattleActive = false - self.actionlist = {} - self.scene:finishBattle() -end - function World:sendSignalToCurrentBattler(signal, subSignal) self.scene.turns:sendSignalToCurrentBattler(signal, subSignal) end @@ -212,10 +114,10 @@ end function World:draw() self.map:draw(self.activeGrid, self.effectGrid) - self.cursor:drawBottom() + --self.cursor:drawBottom() self:drawShadows() self:drawActors() - self.cursor:drawTop() + --self.cursor:drawTop() end function World:drawActors()