diff --git a/sonic-radiance.love/assets/gui/borders.png b/sonic-radiance.love/assets/gui/borders.png new file mode 100644 index 0000000..90e4b98 Binary files /dev/null and b/sonic-radiance.love/assets/gui/borders.png differ diff --git a/sonic-radiance.love/game/modules/gui/init.lua b/sonic-radiance.love/game/modules/gui/init.lua new file mode 100644 index 0000000..1cdc4db --- /dev/null +++ b/sonic-radiance.love/game/modules/gui/init.lua @@ -0,0 +1,41 @@ +local gui = {} + +function gui.newBorder(width, height, middlePosition) + local tileset = love.graphics.newImage("assets/gui/borders.png") + local tilequad = {} + local w, h = tileset:getDimensions() + tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h) + tilequad[2] = love.graphics.newQuad(20, 0, 20, 20, w, h) + tilequad[3] = love.graphics.newQuad(40, 0, 20, 20, w, h) + tilequad[4] = love.graphics.newQuad(60, 0, 20, 20, w, h) + + local Texture = love.graphics.newCanvas(width, height) + + love.graphics.setCanvas(Texture) + utils.graphics.resetColor() + + local height = math.ceil(height / 20) + local width = math.ceil(width / 20) + + for i=1, width do + if i < middlePosition then + love.graphics.draw(tileset, tilequad[1], (i-1) * 20, 0) + elseif (i == middlePosition) then + love.graphics.draw(tileset, tilequad[2], (i-1) * 20, 0) + else + love.graphics.draw(tileset, tilequad[3], (i-1) * 20, 0) + end + + if height > 1 then + for j = 2, height do + love.graphics.draw(tileset, tilequad[4], (i-1) * 20, (j-1) * 20) + end + end + end + + love.graphics.setCanvas( ) + + return Texture +end + +return gui