diff --git a/sonic-radiance.love/assets/music/battle1.mp3 b/sonic-radiance.love/assets/music/battle1.mp3 new file mode 100644 index 0000000..3d50339 Binary files /dev/null and b/sonic-radiance.love/assets/music/battle1.mp3 differ diff --git a/sonic-radiance.love/assets/music/victory.mp3 b/sonic-radiance.love/assets/music/victory.mp3 new file mode 100644 index 0000000..4b8d359 Binary files /dev/null and b/sonic-radiance.love/assets/music/victory.mp3 differ diff --git a/sonic-radiance.love/scenes/battlesystem/init.lua b/sonic-radiance.love/scenes/battlesystem/init.lua index 708f21d..9d4b869 100644 --- a/sonic-radiance.love/scenes/battlesystem/init.lua +++ b/sonic-radiance.love/scenes/battlesystem/init.lua @@ -12,6 +12,9 @@ function BattleSystem:new() self.assets:batchImport("scenes.battlesystem.assets") + self.assets:setMusic("assets/music/battle1.mp3") + self.assets:playMusic() + self:initManagers() self:register() @@ -32,6 +35,8 @@ function BattleSystem:startBattle() end function BattleSystem:finishBattle() + self.assets:setMusic("assets/music/victory.mp3") + self.assets:playMusic() self.screen = VictoryScreen(self) end