diff --git a/game-design/gameplay/battlesystem/battleitems.md b/game-design/gameplay/battlesystem/battleitems.md new file mode 100644 index 0000000..4c6673c --- /dev/null +++ b/game-design/gameplay/battlesystem/battleitems.md @@ -0,0 +1,49 @@ +# Liste d'objets potentiels pour Radiance + +## Objets de combat + +### Objets de soin + +- Chili Dog +- Healty Dog +- Hyper Dog +- Egg Dog +- Med Emmitter +- Med Wave + +- Tonic Drink +- Tonic Infusion +- Tonic Potion +- Egg Drink +- Tonic Emmitter +- Tonic Wave + +- Revival Gem (Revive, HP=10%) +- Life Gem (Revive, HP=100%) + +- Antidote +- Cure-All Spray + +### Anneaux / Power-Up + +- Power Ring (provoque effet Hyper 5 tours) +- Ninja Ring (provoque effet Camouflé 5 tours) +- Focus Ring (provoque effet Focus 5 tour) +- Lucky Ring (provoque effet Lucky 5 tour) + +- Shield (Effet "Fortifié") +- Fire Sheild (Effet "Fortif. Elem." de Feu) +- Thunder Shield (Effet "Fortif. Elem." de Foudre) +- Hydro Shield (Effet "Fortif. Elem." d'Eau) +- Magnetic Shield (Effet "Fortifié" + RingMaker) +- Invincibility (Effet "Invincible" pendant un tour) +- Speed Up (effet speedup pendant deux tour) + + +### Wisps + +- R. Wisp : ×5, 2×2, 125%, Fire Damage +- O. Wisp : ×1, 3×3, 150%, NonElem, Affaibli +- Y. Wisp : ×1, 1×1, 200%, Rend Vulnérable +- C. Wisp : x1, 5×1, 125%, NonElem, Distrait/Aveugle +- V. Wisp : x1, 4×4, 80%, Dark, Endors