diff --git a/sonic-radiance.love/scenes/overworld/screens/mainmenu/items.lua b/sonic-radiance.love/scenes/overworld/screens/mainmenu/items.lua index db817a3..76ae7b6 100644 --- a/sonic-radiance.love/scenes/overworld/screens/mainmenu/items.lua +++ b/sonic-radiance.love/scenes/overworld/screens/mainmenu/items.lua @@ -13,8 +13,9 @@ local UseWidget = menu.DualTextWidget:extend() local DESC_SIZE = 48*4 -function ItemsScreen:new(scene) - self.menuIndex = 1 +function ItemsScreen:new(scene, menuIndex, widgetIndex) + self.menuIndex = menuIndex or 1 + self.widgetIndex = widgetIndex or 1 self.choiceBack = gui.newChoiceBack(DESC_SIZE) self.descBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40+16) self.effectBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40) @@ -27,9 +28,11 @@ function ItemsScreen:update(dt) if (self.scene.menusystem.menus["useMenu"] == nil) then local keys = self.scene:getKeys(1) if (keys["left"].isPressed) then + self.widgetIndex = 1 self:getMenu(self.menuIndex - 1) end if (keys["right"].isPressed) then + self.widgetIndex = 1 self:getMenu(self.menuIndex + 1) end end @@ -49,25 +52,26 @@ function ItemsScreen:getMenu(newMenuIndex) self:setMenu() end -function ItemsScreen:setMenu() +function ItemsScreen:setMenu(widgetId) self.pocket = game.loot:getPocketById(self.menuIndex) local w = 128+32 menu.ListMenu(self.scene, "menu", const.X2 - w, const.Y + 8, w, 9, true) for i,item in ipairs(self.pocket.list) do --menu.DualTextWidget(self.scene, "menu", item.name, "x" .. item.number) - ItemWidget(self.scene, self.pocket.name, item) + ItemWidget(self.scene, self.pocket.name, item, i) end BackWidget(self.scene) self.scene.menusystem.menus["menu"]:setCancelWidget() self.scene.menusystem:switchMenu("menu") self.scene.menusystem.menus["menu"].isLocked = true + self.scene.menusystem.menus["menu"].widget.selected = math.max(1, self.widgetIndex) end -function ItemsScreen:setUseMenu(item) +function ItemsScreen:setUseMenu(item, widgetId) local w = 96 menu.ListMenu(self.scene, "useMenu", const.X2 + 16 - w, const.Y2 - 48, w, 3, true) - UseWidget(self.scene, self.pocket.name, item) - DropWidget(self.scene, self.pocket.name, item) + UseWidget(self.scene, self.pocket.name, item, widgetId) + DropWidget(self.scene, self.pocket.name, item, widgetId) ResumeWidget(self.scene) self.scene.menusystem.menus["useMenu"]:setCancelWidget() self.scene.menusystem:switchMenu("useMenu") @@ -132,10 +136,11 @@ function ItemsScreen:drawPocketRoll(x, y) end -- Items Widgets -function ItemWidget:new(scene, pocket, item) +function ItemWidget:new(scene, pocket, item, widgetId) self.item = item self.itemData = game.loot:getItemData(pocket, self.item.name) self.pocket = pocket + self.widgetId = widgetId ItemWidget.super.new(self, scene, "menu", self.itemData.fullname, "x" .. utils.math.numberToString(self.item.number, 2)) end @@ -145,7 +150,7 @@ function ItemWidget:selectAction() end function ItemWidget:action() - self.scene.currentScreen:setUseMenu(self.item) + self.scene.currentScreen:setUseMenu(self.item, self.widgetId) end function BackWidget:new(scene) @@ -163,18 +168,24 @@ end -- Use Menu Widget -function UseWidget:new(scene, pocket, item) +function UseWidget:new(scene, pocket, item, widgetId) self.item = item self.itemData = game.loot:getItemData(pocket, self.item.name) self.pocket = pocket + self.widgetId = widgetId UseWidget.super.new(self, scene, "useMenu", "Use", "") end -function DropWidget:new(scene, pocket, item) +function UseWidget:action() + self.scene.screens.mainmenu["useItems"](self.scene, self.pocket, self.item, self.widgetId) +end + +function DropWidget:new(scene, pocket, item, widgetId) self.item = item self.itemData = game.loot:getItemData(pocket, self.item.name) self.pocket = pocket self.max = self.item.number + self.widgetId = widgetId self.number = 1 DropWidget.super.new(self, scene, "useMenu", "Drop", "<" .. utils.math.numberToString(self.number, 2) .. ">") end @@ -201,6 +212,12 @@ function DropWidget:updateSelected() end end +function DropWidget:action() + game.loot:removeItem(self.pocket, self.item.name, self.number) + self.scene.currentScreen.widgetIndex = self.widgetId + self.scene.currentScreen:removeUseMenu() + self.scene.currentScreen:setMenu() +end function ResumeWidget:new(scene) ResumeWidget.super.new(self, scene, "useMenu", "Back", "")