diff --git a/sonic-radiance.love/scenes/battlesystem/controller/init.lua b/sonic-radiance.love/scenes/battlesystem/controller/init.lua deleted file mode 100644 index cecf966..0000000 --- a/sonic-radiance.love/scenes/battlesystem/controller/init.lua +++ /dev/null @@ -1,64 +0,0 @@ -local Controller = Object:extend() -local GUI = require "modules.gui" -local Assets = require "modules.assets" - -local BattleArena = require "scenes.battlesystem.controller.battlearena" -local ActorManager = require "scenes.battlesystem.controller.actors" -local HUD = require "scenes.battlesystem.controller.hud" -local Cursor = require "scenes.battlesystem.controller.cursor" -local MenuSystem = require "scenes.battlesystem.controller.menu" - -function Controller:new() - self.assets = Assets() - self.gui = GUI() - - self:initManagers() -end - -function Controller:restart() -end - -function Controller:exitLevel() - Gamestate.switch(Scenes.options) -end - -function Controller:initManagers() - --self.loader = Loader() - self.datas = {} - self.battlearena = BattleArena(self) - self.actormanager = ActorManager(self) - self.hud = HUD(self) - self.cursor = Cursor(self) - self.menusystem = MenuSystem(self) -end - -function Controller:destroy() - self.world:destroy() - self.battlearena = nil - --self.assets:clear() -end - -function Controller:update(dt) - -- Ici sera tout ce qui se passe dans une update - self.hud:update(dt) - self.battlearena:update(dt) - self.cursor:update(dt) - self.assets:update(dt) - - self.actormanager:update(dt) - self.menusystem:update(dt) -end - -function Controller:draw() - self.battlearena:draw() - self.cursor:drawBottom() - self.battlearena:drawEntities() - self.cursor:drawTop() - self.hud:draw() - self.actormanager:draw() - - self.menusystem:draw(dt) - -end - -return Controller