From 18712d3acc21b750b5a3cc6269b9177c767c0ce3 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sat, 8 Aug 2020 16:52:19 +0200 Subject: [PATCH] improvement: better definition of all battle items --- .../gameplay/battlesystem/battleitems.md | 52 ++++++++++--------- 1 file changed, 27 insertions(+), 25 deletions(-) diff --git a/game-design/gameplay/battlesystem/battleitems.md b/game-design/gameplay/battlesystem/battleitems.md index cf2f952..1f0a453 100644 --- a/game-design/gameplay/battlesystem/battleitems.md +++ b/game-design/gameplay/battlesystem/battleitems.md @@ -4,26 +4,27 @@ ### HP-healing items -- Chili Dog -- Egg Dog +- Chili Dog (10) +- Egg Dog (-1) -- Health Seed -- Health Leaf -- Health Root -- Health Fruit -- Health Emmitter -- Health Wave +- Health Seed (50) +- Health Leaf (100) +- Health Root (250) +- Health Fruit (100%) +- Health Emmitter (30, 5 turns) +- Health Wave (100, everybody) - Revival Gem (Revive, HP=10%) - Life Gem (Revive, HP=100%) +- Divine Gem (Revive whole team with 100% HP) ### PP Healing items -- Tonic Drink -- Tonic Infusion -- Tonic Potion -- Tonic Emmitter -- Tonic Wave +- Tonic Drink (10) +- Tonic Infusion (20) +- Tonic Potion (50) +- Tonus Emmitter (6, 5 turns) +- Tonic Wave (20, everybody) ### Status healing @@ -38,18 +39,19 @@ ### Powerups -- Power Ring (provoque effet Hyper 5 tours) -- Cloak (provoque effet Camouflé 5 tours) -- Focus Rock (provoque effet Focus 5 tour) -- Clover Juice (provoque effet Lucky 5 tour) -- Shield (Effet "Fortifié" 5 tours) -- Invincibility (Effet "Invincible" pendant un tour) -- Speed Up (effet speedup pendant deux tour) +- Power Ring (give "Hyper" 5 turns) +- Psychic Water (give "Hidden" 5 turns) +- Focus Rock (give "Focus" 5 turns) +- Clover Juice (give "Lucky" 5 turns) +- Shield (give "Fortified" 5 turns) +- Invincibility (give "Invincible" pendant un turns) +- Speed Up (give "Speedup" pendant deux turns) +- Immunity Booster (avoid bad status during 5 turns) ### Wisps -- R. Wisp : ×5, 2×2, 125%, Fire Damage -- O. Wisp : ×1, 3×3, 150%, NonElem, Affaibli -- Y. Wisp : ×1, 1×1, 200%, Rend Vulnérable -- C. Wisp : x1, 5×1, 125%, NonElem, Distrait/Aveugle -- V. Wisp : x1, 4×4, 80%, Dark, Endors +- Red Wisp : Burst - All target - 120 - No effect +- Orange Wisp : Rocket - 1 target - 150 - Weakened +- Yellow Wisp : Drill - 1 target - 150 - Vulnerable +- Cyan Wisp : Laser - 1 target - 150 - Paralyse +- Violet Wisp : Void - All target - 80 - Sleep