From 040f67d32c60fda90d6b0157b5ab6cc0b63782c2 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Wed, 21 Apr 2021 21:17:34 +0200 Subject: [PATCH] fix: use the origin for ysorting tiles --- sonic-radiance.love/scenes/overworld/map.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sonic-radiance.love/scenes/overworld/map.lua b/sonic-radiance.love/scenes/overworld/map.lua index d48e638..f259569 100644 --- a/sonic-radiance.love/scenes/overworld/map.lua +++ b/sonic-radiance.love/scenes/overworld/map.lua @@ -150,7 +150,7 @@ function TiledMultiMap:drawUpperLayers() local pos1AUpperLayer = self:haveUpperLayerAtCoord(player.x, player.y + 8) local pos2AUpperLayer = self:haveUpperLayerAtCoord(player.x + 16, player.y + 8) - local y = math.floor((player.y)/16)*16 + local y = math.floor((player.y + 8)/16)*16 if (pos1AUpperLayer or pos2AUpperLayer) then y = math.floor((player.y - player.z)/16)*16 end