sonic-radiance/sonic-radiance.love/game/loot/init.lua

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local LootManager = Object:extend()
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local Pocket = require "game.loot.pocket"
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local EffectManager = require "game.loot.effectManager"
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local itemutils = require "game.utils.items"
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function LootManager:new(controller)
self.controller = controller
self.rings = 0
self.inventory = {}
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self.pocketIndex = {}
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self.effects = EffectManager()
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self:generatePockets()
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end
function LootManager:getData()
local data = {}
data.rings = self.rings
data.inventory = self.inventory
return data
end
function LootManager:setData(data)
local data = data
self.rings = data.rings
self.inventory = data.inventory
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end
function LootManager:generatePockets()
local structure = require "datas.gamedata.items"
for i,pocketdata in ipairs(structure) do
local pocket = Pocket(pocketdata)
self.pocketIndex[pocketdata.name] = i
table.insert(self.inventory, pocket)
end
end
function LootManager:getPocketById(id)
return self.inventory[id]
end
function LootManager:getPocketByName(name)
return self.inventory[self.pocketIndex[name]]
end
function LootManager:addItem(type, item, number)
local pocket = self:getPocketByName(type)
if (itemutils.itemExists(type, item)) then
pocket:addItem(item, number)
end
end
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function LootManager:removeItem(type, item, number)
local pocket = self:getPocketByName(type)
if (itemutils.itemExists(type, item)) then
pocket:removeItem(item, number)
end
end
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function LootManager:getItemData(type, item)
return itemutils.getItemData(type, item)
end
function LootManager:getItemNumber(type, item)
local pocket = self:getPocketByName(type)
return pocket:getItemNumber(item)
end
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function LootManager:applyItemEffect(category, item, target)
self.effects:getItemData(category, item)
self.effects:applyItemEffect(target)
end
function LootManager:getEffectStrings(category, item)
self.effects:getItemData(category, item)
return self.effects:getEffectStrings(nil)
end
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return LootManager