sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/subcontrol/move.lua

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2020-06-05 10:02:04 +02:00
local MoveSubController = Object:extend()
function MoveSubController:new(player)
self.player = player
self.actor = player.activeActor
self.characterData = game.characters.list[self.actor.charid]
end
function MoveSubController:initAction()
local x, y = utils.math.round(self.actor.x), utils.math.round(self.actor.y)
local gridSize = self:getGridSize()
self.world.cursor:setGrid(x, y, "circle", gridsize, 1, self)
self.world.cursor:set(self.startx, self.starty)
end
function MoveSubController:getGridSize()
local gridsize = self.characterData.move
if (gridsize == nil) then
gridsize = 3
core.debug:warning("cbs/move", "move value is nil")
end
return gridsize
end
function MoveSubController:receiveCursorSignal(x, y, cancel)
-- Comme ceci est la PREMIERE action du personnage, il n'y a pas de cancel
-- possible, puisque rien n'a été fait.
self.actor:changeAnimation("walk", true)
self.actor:goTo(x, y, 'cursorMove', 1)
self.actor.assets.sfx["woosh"]:play()
self.actor:blockTurnSystem()
end
function MoveSubController:moveComplete()
end
return MoveSubController