sonic-radiance/sonic-radiance.love/game/modules/world/maps/test.lua

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local BaseMap = require "core.modules.world.maps.parent"
local TestMap = BaseMap:extend()
function TestMap:new(world)
TestMap.super.new(self, world)
self:setPadding(0, 96, 0, 0)
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self.background = love.graphics.newImage("assets/backgrounds/parallax/test-back.png")
end
function TestMap:loadCollisions()
self.world:newCollision("wall", 0, 0, -16, 8*64, 8*32, 16)
self.world:newCollision("wall", 64*1, 32*1, 0, 64*1, 32*3, 48)
self.world:newCollision("wall", 64*4, 32*1, 0, 64*3, 32*1, 48)
self.world:newCollision("wall", 64*6, 32*4, 0, 64*1, 32*3, 48)
self.world:newCollision("wall", 64*1, 32*6, 0, 64*3, 32*1, 48)
end
function TestMap:getDimensions()
return 8*64, 8*32
end
function TestMap:loadPlayers()
self.world:addPlayer(16, 16, 0, 1)
end
function TestMap:loadActors()
-- Empty Placeholder function
end
function TestMap:draw()
-- Empty Placeholder function
end
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function TestMap:drawParallax(x, y, w, h)
local imax, jmax = (w/32)+1, (h/32)+1
local x, y = x or 0, y or 0
local x = math.floor(x/4) % 32
local y = math.floor((y+96)/6) % 32
for i=0, math.ceil(imax) do
for j=0, math.ceil(jmax) do
love.graphics.draw(self.background, (i-1)*32-x, (j-1)*32-y)
end
end
end
return TestMap