-- A basic file describing the basic attack, in order to make it customizable one
-- day ?

-- Also serve as a tutoriel for how to create a file attack and choregraphy

return {
  name = "spinjump",  -- unused for this attack, but still usefull sometimes
  cost = 03,        -- the pp cost of the attack. Will be ignored if it's set
                    -- as character default attack

  target = {2, -1, "square", 3, true},  -- which area can be selected as a target with the cursor.
  -- if not nil : {ox, oy, shape, size, affectedByDirection}

  targetNumber = 1, -- how many ennemy you can target with the attack.

  effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack
  -- if not nil : {ox, oy, shape, size, affectedByDirection}

  choregraphy = { -- the main attack choregraphy
    {"setAnimation", "none", "spinjump", false},
    {'jumpToCursor', 'none', true},
    {"sendDamageFromCursor", "none", 0, 0, 110, 100, false, true, true},
    {'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false},
    {'jumpBack', "none", true},
    {'setAnimation', "none", 'idle', false},
  },

  onContact = { -- if the attack move and touch multiple ennemies, you can add
    -- specific effect when you touch the ennemy.
  },
}
