return {
  name = "spinattack",
  cost = 05,
  target = nil, -- No targeting capacity
  effectArea = {0, 0, "line", 5, true}, -- which area is affected by the attack
  choregraphy = {
    {"setAnimation", "none", "spindash", false},
    {"wait", "none", 0.5},
    {"setAnimation", "none", "spin", false},
    {"dashForward", "none", 12, true},
    {"sendDamageFromPos", "none", 0, 0, 120, 100, false, false, true},
    {'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false},
    {'jumpBack', "none", true},
    {'setAnimation', "none", 'idle', false},
  }
}
