return {
  name = "spindash",
  fullname = "Spin Dash",
  cost = 05,
  targetNumber = 1, -- 0 for targeting all ennemies
  targetEnnemies = true,
  choregraphy = {
    {"setAnimation", "none", "spindash", false},
    {'playSFX', "none", 'spincharge'},
    {"wait", "none", 0.5},
    {"setAnimation", "none", "spin", false},
    {'playSFX', "none", 'spinrelease'},
    {"goTo", "none", "target", 0, 0, 0.3, true},
    {"sendDamage", "none", 120, 100, false, false},
    {'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
    {'playSFX', "sentDamage", 'hitconnect'},
    {'jumpBack', "none", 0.3, true},
    {"wait", "none", 0.1},
    {"setAnimation", "none", "walk", false},
    {'goTo', "none", "start", 0, 0, 0.3, true},
    {'setAnimation', "none", 'idle', false},
  }
}
