199 lines
4 KiB
Lua
199 lines
4 KiB
Lua
local Page = Object:extend()
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local function updateWidgetByOrder(a, b)
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if a.order ~= b.order then
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return a.order < b.order
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else
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return a.creationID < b.creationID
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end
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end
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-- INIT FUNCTIONS
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-- Initialize and basic functions.
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function Page:new()
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self.widgets = {}
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self.selected = 0
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self.selectedPrevious = 0
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self.cancel = 0
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self.limit = -1
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self.parent = nil
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-- self:updateWidgetSize()
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end
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function Page:clear()
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self.widgets = {}
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self.cancel = 0
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end
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function Page:setLimit(limit)
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self.limit = limit
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end
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-- PAGE FUNCTIONS
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-- functions to handle other pages
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function Page:setParent(parent)
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self.parent = parent
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end
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function Page:getParent()
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return self.parent
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end
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-- UPDATE/DRAW FUNCTIONS
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-- All the update functions
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function Page:update(dt)
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self:removeDestroyedWidgets()
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for id, widget in ipairs(self.widgets) do
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widget.id = id
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widget:update(dt)
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end
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end
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function Page:updateWidgetsOrder()
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table.sort(self.widgets, updateWidgetByOrder)
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end
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function Page:updateWidgetsID()
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for id, widget in ipairs(self.widgets) do
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widget.id = id
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end
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end
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-- ACTION FUNCTIONS
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-- All the actions callback used by the widgets
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function Page:cancelAction()
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if (self:getCancelWidget() ~= 0) then
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self:action(self:getCancelWidget(), "key")
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end
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end
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function Page:action(id, type)
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if (self:widgetExist(id)) then
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self.widgets[id]:action(type)
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self.widgets[id]:playSFX()
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end
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end
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function Page:selectedAction()
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if (self.selected ~= 0) then
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self:action(self.selected, "key")
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end
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end
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-- WIDGET FUNCTIONS
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-- All the functions to handle widgets
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function Page:addWidget(newWidget)
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if (self.limit ~= -1 and #self.widgets >= self.limit) then
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return
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end
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if #self.widgets == 0 then
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self.selected = 1
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end
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table.insert(self.widgets, newWidget)
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self:updateWidgetsID()
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self:updateWidgetsOrder()
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end
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function Page:getList(first, lenght)
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local listWidget = {}
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local first = first or 1
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local lenght = lenght or #self.widgets
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lenght = math.min(lenght, (#self.widgets + 1 - first))
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local last = (first + lenght - 1)
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for i = first, (last) do
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table.insert(listWidget, self.widgets[i])
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end
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return listWidget
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end
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function Page:removeDestroyedWidgets() -- On retire les widgets marquées comme supprimées
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for i, v in ipairs(self.widgets) do
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if (v.destroyed == true) then
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table.remove(self.widgets, i)
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end
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end
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end
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function Page:lenght()
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return #self.widgets
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end
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function Page:widgetExist(id)
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local id = id or 0
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return (id >= 1 and id <= #self.widgets)
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end
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-- CANCEL FUNCTIONS
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-- Add a widget as a "cancel" function
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function Page:setCancelWidget(id)
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if (id == nil) then
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id = #self.widgets
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end
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self.cancel = id
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end
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function Page:getCancelWidget()
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if (self.cancel == "last") then
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return #self.widgets
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else
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return self.cancel
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end
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end
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-- CURSOR FUNCTIONS
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-- Set or move the cursor of the menu
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function Page:getSelected()
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return self.selected
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end
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function Page:haveCursor()
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return self:widgetExist(self.selected)
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end
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function Page:trySelectWidget(cursorid)
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if (self:widgetExist(cursorid)) then
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self:setCursor(cursorid)
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return true
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else
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return false
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end
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end
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function Page:setCursor(cursorid)
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self.selected = cursorid --math.max(1, math.min(cursorid, #self.widgets))
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end
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function Page:moveCursorAbsolute(newSelected)
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-- self:playNavigationSound()
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if newSelected < 1 then
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self.selected = #self.widgets + newSelected
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else
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if newSelected > #self.widgets then
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self.selected = newSelected - #self.widgets
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else
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self.selected = newSelected
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end
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end
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end
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function Page:moveCursor(relative)
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self:moveCursorAbsolute(self.selected + relative)
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end
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-- DRAW
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function Page:redraw()
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for _, widget in ipairs(self.widgets) do
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widget:redraw()
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end
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end
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return Page
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