48 lines
1.8 KiB
Lua
48 lines
1.8 KiB
Lua
local Parent = require "game.modules.gui.fancymenu"
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local MainMenu = Parent:extend()
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local defTransitions = require "birb.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local MENU_X, MENU_Y = 24, 48
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local MENU_W = 424/3
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local MENU_ITEM_NUMBER = 8
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function MainMenu:new()
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MainMenu.super.new(self, "mainmenu", MENU_X, MENU_Y, MENU_W, MENU_ITEM_NUMBER, false)
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self:addItem("Launch game", "left", function() self:launchGame() end)
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self:addItem("Options", "left", function() self:launchOptions() end)
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self:addItem("Battle Level", "left", function() self:battle() end)
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self:addItem("Shadow Shoot Level", "left", function() self:shadowShot() end)
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self:addItem("Return to title", "left", function() self:returnToTitle() end, "back")
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self:setCancelWidget()
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self:addItem("Exit game", "left", function() self:exitGame() end)
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self:getFocus()
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end
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function MainMenu:launchGame()
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core.screen:startTransition(defTransitions.circle, defTransitions.default, function() scenes.overworld() end, 424/2, 240/2)
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core.scenemanager.currentScene:hideOverlay()
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end
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function MainMenu:launchOptions()
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core.screen:startTransition(defTransitions.default, defTransitions.default, function() scenes.menus.options() end, 424/2, 240/2)
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end
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function MainMenu:returnToTitle()
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core.screen:startTransition(defTransitions.circle, radTransitions.borders, function() scenes.menus.title(true) end, 424/2, 240/2)
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end
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function MainMenu:battle()
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core.screen:startTransition(defTransitions.default, defTransitions.default, function() scenes.test("ebeach") end, 424/2, 240/2)
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end
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function MainMenu:shadowShot()
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core.screen:startTransition(defTransitions.circle, radTransitions.borders, function() scenes.test2() end, 424/2, 240/2)
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end
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function MainMenu:exitGame()
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love.event.quit("000")
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end
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return MainMenu
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