29 lines
628 B
Lua
29 lines
628 B
Lua
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local StepGFX = StepParent:extend()
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function StepGFX:new(controller, args)
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StepGFX.super.new(self, controller, args, true)
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end
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function StepGFX:start()
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local x, y, z = self:getStepCoordinate()
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self.choregraphy.world.obj.GFX(self.choregraphy.world, x, y, z, self.arguments.sprite, self, self.arguments.blockProcess, self.tag)
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if (not self.arguments.blockProcess) then
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self:finish()
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end
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end
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function StepGFX:update(dt)
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end
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function StepGFX:getSignal(signal)
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if (signal == "gfxEnded") then
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self:finish()
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end
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end
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return StepGFX
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