55 lines
1.3 KiB
Lua
55 lines
1.3 KiB
Lua
local Battler = require("scenes.battlesystem.actors.battler")
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local Ennemy = Battler:extend()
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function Ennemy:new(world, x, y, owner)
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Ennemy.super.new(self, world, x, y, 0, owner)
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self.isEnnemy = true
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self.actionPerTurn = 2
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self:initSprite()
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if (self.owner:haveProtecType("aerial")) then
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self.z = 10
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self.start.z = 10
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end
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self.sprHeight = self.owner.abstract.data.hudHeight + 14
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end
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function Ennemy:setCheapEffect(cheapEffect)
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if (cheapEffect) then
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self.sprite.sx = 2
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self.sprite.sy = 2
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end
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end
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function Ennemy:draw()
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self:drawSprite(0, -self.z)
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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self.owner:drawOversprite(x - 12, y - ((self.sprHeight - 8) * self.sprite.sy) - self.z)
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if (self.isSelected) then
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self.assets.images["cursorpeak"]:draw(x - 7, (y - 24 - self.sprHeight) - self.z)
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end
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self:drawOutput()
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end
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function Ennemy:die()
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self.assets.sfx["badnicsBoom"]:play()
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self.world.obj.GFX(self.world, self.x, self.y, self.z, "boom1", self, false)
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self:destroy()
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end
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function Ennemy:getStats()
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return self.data.stats
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end
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-- ASSETS FUNCTIONS
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-- Load and play assets needed by the character
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function Ennemy:getSpritePath()
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return "datas/gamedata/ennemies/" .. self.owner.category .. "/" .. self.owner.name .. "/sprites"
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end
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return Ennemy
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