51 lines
1.3 KiB
Lua
51 lines
1.3 KiB
Lua
local Background = Object:extend()
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function Background:new(controller, levelname)
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self.controller = controller
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local filename = self.controller.datas.background or "forest"
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self.back1 = love.graphics.newImage("assets/levels/backgrounds/" .. filename .. "-back.png")
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self.back2 = love.graphics.newImage("assets/levels/backgrounds/" .. filename .. "-fore.png")
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end
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function Background:destroy()
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self.back1:release( )
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self.back2:release( )
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end
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function Background:draw()
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local x0, x1, x2
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local turn = self.controller.camera.turn
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x0 = self.controller.camera.view.x + (turn * self.controller.world.width)
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x1 = x0 / 3 % 240
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x2 = x0 / 9 % 480
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local sx = 1
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for i=1, 4 do
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if (i == 2) or (i == 4) then
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love.graphics.draw(self.back1, (i)*240 - x2, 20, 0, -1, 1)
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else
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love.graphics.draw(self.back1, (i-1)*240 - x2, 20, 0, 1, 1)
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end
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end
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for i=1, 3 do
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love.graphics.draw(self.back2, (i-1)*240 - x1, 20, 0, 1, 1)
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end
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--self:drawBorders()
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--self:drawGround(0, 90)
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end
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function Background:drawGround(x, y)
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for i=1, 5 do
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for j=1, 16 do
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local k = 1 + ((i + j) % 2)
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print(k)
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love.graphics.draw(self.normalTileImage, self.normalTile[k], x + (j-3)*31 + (i-1)*10 , y + (i-1)*20)
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end
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end
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end
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return Background
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