165 lines
4.1 KiB
Lua
165 lines
4.1 KiB
Lua
local cwd = (...):gsub('%.flowbox$', '') .. "."
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local Menu = require(cwd .. "parent")
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FlowBox = Menu:extend()
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function FlowBox:new(x,y,w,h,slots_hor,slots_vert)
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ListBox.super.new(self, x, y, w, h)
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self.slots = slots_hor * slots_vert
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self.slots_hor = slots_hor
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self.slots_vert = slots_vert
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self.begin = 1
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self.widget.h = math.floor( self.h / slots_vert )
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self.widget.w = math.floor( self.w / slots_hor )
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self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur
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self.w = slots_hor * self.widget.w -- et la largeur
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-- soit un multiple du nombre de slot et de leur dimensions
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end
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function FlowBox:update(dt)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.begin)
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if line < beginline then
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beginline = line
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end
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if line > beginline + self.slots_vert - 1 then
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beginline = line - self.slots_vert + 1
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end
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if beginline < 0 then
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beginline = 0
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end
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self.begin = beginline * self.slots_hor + 1
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end
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function FlowBox:getCoord(id_selected)
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id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
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local line, col
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line = math.floor(id_selected / self.slots_hor)
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col = id_selected - (line * self.slots_hor)
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return col, line
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end
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function FlowBox:moveCursor(new_col, new_line)
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local col, line = self:getCoord(self.widget.selected)
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local lastcol, lastline = self:getCoord(#self.widget.list)
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if new_line < 0 then
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new_line = lastline
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end
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if new_line > lastline then
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new_line = 0
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end
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if (new_line == lastline) then
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if new_col < 0 then
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new_col = lastcol
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end
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if new_col > lastcol then
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if (line == lastline) then
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new_col = 0
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else
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new_col = lastcol
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end
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end
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else
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if new_col < 0 then
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new_col = self.slots_hor - 1
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end
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if new_col == self.slots_hor then
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new_col = 0
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end
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end
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self.widget.selected = (new_line * self.slots_hor) + new_col + 1
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end
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function FlowBox:keyreleased(key, code)
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local col, line = self:getCoord(self.widget.selected)
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if key == 'left' then
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self:moveCursor(col - 1, line)
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end
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if key == 'right' then
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self:moveCursor(col + 1, line)
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end
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if key == 'up' then
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self:moveCursor(col, line - 1)
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end
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if key == 'down' then
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self:moveCursor(col, line + 1)
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end
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if key == "A" then
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self.widget.list[self.widget.selected]:action()
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end
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end
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function FlowBox:mousemoved(x, y)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.begin)
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local newcol, newline
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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self.widget.selected = (newline * self.slots_hor) + newcol + 1
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if self.widget.selected < 1 then
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self.widget.selected = 1
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end
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if self.widget.selected > #self.widget.list then
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self.widget.selected = #self.widget.list
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end
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end
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function FlowBox:mousepressed(x, y, button, isTouch)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.begin)
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local newline, newcol
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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self.widget.selected = (newline * self.slots_hor) + newcol + 1
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if self.widget.selected < 1 then
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self.widget.selected = 1
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end
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if self.widget.selected > #self.widget.list then
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self.widget.selected = #self.widget.list
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end
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if #self.widget.list > 0 then
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self.widget.list[self.widget.selected]:action()
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end
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end
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function FlowBox:draw()
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local widgety = self.y
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local widgetx = self.x
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for i,v in ipairs(self.widget.list) do
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if (i >= self.begin) and (i < self.begin + self.slots) then
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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if self.widget.selected == i and self.focus == true then
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v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
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else
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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end
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widgetx = widgetx + self.widget.w
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if widgetx == (self.x + self.w) then
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widgetx = self.x
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widgety = widgety + self.widget.h
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end
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end
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end
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end
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return FlowBox
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