29 lines
705 B
Lua
29 lines
705 B
Lua
local Base = require "core.modules.world.actors.actor3D"
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local Floor = Base:extend()
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function Floor:new(world, x, y, z, w, h, d)
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Floor.super.new(self, world, "wall", x, y, z, w, h, d, true)
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self:setDebugColor(0,0,0)
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self.boxes.Base(self, w, h, d, false)
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end
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function Floor:update(dt)
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end
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function Floor:draw()
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local drawx, drawy, drawz = self.x, self.y, self.z
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if (self.world.maptype == "shoot") then
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drawx = drawx + math.floor(drawy/2)
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end
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self:drawStart()
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if (self.box ~= nil) then
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self.box:draw(drawx, drawy, drawz)
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else
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local x, y = math.floor(drawx), math.floor(drawy - drawz - self.d + (self.h/2))
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self:drawSprite(x, y)
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end
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self:drawEnd()
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end
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return Floor
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