48 lines
1.8 KiB
Lua
48 lines
1.8 KiB
Lua
-- scenes/moveplayer3D :: a basic player movement example in fake3D
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Scene = require "core.modules.scenes"
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local MovePlayer = Scene:extend()
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local TestWorld = require "game.modules.world.parent"
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local ShootWorld = require "game.modules.world.shoot"
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local BattleWorld = require "game.modules.world.battle"
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function MovePlayer:new(playerNumber, cameraMode)
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local playerNumber = playerNumber or 1
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local cameraMode = cameraMode or "split"
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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ShootWorld(self, "coast")
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--BattleWorld(self, "ebeach")
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--TestWorld(self)
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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self.world:loadMap()
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end
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return MovePlayer
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