sonic-bluestreak/sonic-boost.love/scenes/subgame/sonic-boost/controller/loader.lua
Kazhnuz c7413809e9 scenes/boost: comment out the old gui system
as it's not here anymore, let's not use it for the moment
2019-02-03 20:17:49 +01:00

82 lines
2.7 KiB
Lua

local Loader = Object:extend()
function Loader:new(controller)
self.controller = controller
self.assetQueue = {}
self.pointer = 1
self.finished = false
end
function Loader:addElement(type, name, filepath, arg1, arg2, arg3, arg4)
local queueElement = {}
queueElement.type = type
queueElement.name = name
queueElement.file = filepath
table.insert(self.assetQueue, queueElement)
self.finished = false
end
function Loader:update(dt)
end
function Loader:treatAssetQueueElement(id)
if self.assetQueue[id] ~= nil then
local asset = self.assetQueue[id]
if asset.type == "image" then
self.controller.assets:addImage(asset.name, asset.file)
elseif asset.type == "sprite" then
self.controller.assets:addSprite(asset.name, asset.file)
elseif asset.type == "sfx" then
self.controller.assets:addSFX(asset.name, asset.file)
end
end
end
function Loader:treatAssetQueue()
for i = self.pointer, 10 do
if i <= #self.assetQueue then
self.finished = true
end
end
self.pointer = i
end
local function LoadAssets(controller)
controller.assets:addImage("shadow", "assets/sprites/shadow.png")
controller.assets:addSprite("ring", "assets/sprites/items/ring")
controller.assets:addSprite("crystal", "assets/sprites/items/crystal")
controller.assets:addFont("text", "assets/fonts/PixelOperator.ttf", 16.5)
--controller.gui:addTextBox("solid", "assets/gui/dialogbox.png")
controller.assets:addSFX("ring", "assets/sfx/gameplay/objects/ring.wav")
controller.assets:addSFX("booster", "assets/sfx/gameplay/objects/booster.wav")
controller.assets:addSFX("jumpboard", "assets/sfx/gameplay/objects/jumpboard.wav")
controller.assets:addSFX("jump", "assets/sfx/gameplay/actions/jump-modern.wav")
controller.assets:addSFX("doublejump", "assets/sfx/gameplay/actions/doublejump.wav")
controller.assets:addSFX("spin", "assets/sfx/gameplay/actions/spin.wav")
controller.assets:addSFX("grind", "assets/sfx/gameplay/grind/grind.wav")
controller.assets:addSFX("grindland", "assets/sfx/gameplay/grind/land.wav")
controller.assets:addFont("menu", "assets/fonts/RussoOne-Regular.ttf", 15)
controller.assets.fonts["menu"]:setAlign("center")
controller.assets.fonts["menu"]:setFilter("border")
controller.assets.fonts["menu"]:setSpacing(true, 1)
controller.assets:addFont("title", "assets/fonts/Teko-Bold.ttf", 22)
controller.assets.fonts["title"]:setAlign("center")
controller.assets.fonts["title"]:setFilter("doubleborder")
controller.assets.fonts["title"]:setSpacing(true, 2)
controller.assets:addSFX("select", "assets/sfx/menu/select.wav")
controller.assets:addSFX("validate", "assets/sfx/menu/validate.wav")
controller.assets:addSFX("cancel", "assets/sfx/menu/cancel.wav")
end
return LoadAssets