61 lines
1.9 KiB
Lua
61 lines
1.9 KiB
Lua
-- scenes.lua :: the scene object, that aim to give a better control to the engine
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-- to the different scene, without having to call too much boilerplate
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Scene = Object:extend()
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local Assets = require "core.modules.assets"
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local MenuSystem = require "core.modules.menusystem"
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function Scene:new()
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self.mouse = {}
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self.mouse.x, self.mouse.y = core.screen:getMousePosition()
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self.assets = Assets()
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self.menusystem = MenuSystem()
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end
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function Scene:register()
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core.scenemanager.currentScene = self
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end
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function Scene:update(dt)
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-- Empty function, is just here to avoid crash
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end
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function Scene:mousemoved(x, y, dx, dy)
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-- Empty function, is just here to avoid crash
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end
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function Scene:mousepressed( x, y, button, istouch )
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-- Empty function, is just here to avoid crash
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end
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function Scene:draw()
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end
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function Scene:clear()
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end
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return Scene
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