7d42991d7a
It's only relevant when drawing/redrawing
80 lines
1.6 KiB
Lua
80 lines
1.6 KiB
Lua
local Widget = {}
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BaseWidget = Object:extend()
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function BaseWidget:new(menu)
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self.menu = menu
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self.destroyed = false
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self.selectable = false
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self.selection_margin = 0
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self.margin = 2
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self:register()
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self.canvas = {}
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self.canvas.texture = nil
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self.canvas.needRedraw = true
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end
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function BaseWidget:register()
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self.menu:addWidget(self)
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end
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function BaseWidget:redrawCanvas()
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self.width, self.height = self.menu:getWidgetSize(self.id)
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self.canvas.texture = love.graphics.newCanvas(self.width, self.height)
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love.graphics.setCanvas( self.canvas.texture )
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self:drawCanvas()
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self.canvas.needRedraw = false
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love.graphics.setCanvas( )
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end
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function BaseWidget:drawCanvas()
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self.r = love.math.random(128)/256
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self.g = love.math.random(128)/256
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self.b = love.math.random(128)/256
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love.graphics.setColor(self.r, self.g, self.b, 70)
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love.graphics.rectangle("fill", 0, 0, self.width, self.height)
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love.graphics.setColor(self.r, self.g, self.b)
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love.graphics.rectangle("line", 0, 0, self.width, self.height)
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utils.graphics.resetColor()
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end
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function BaseWidget:selectAction()
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-- Do nothing
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end
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function BaseWidget:draw(x, y)
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if self.canvas.texture ~= nil then
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utils.graphics.resetColor()
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love.graphics.draw(self.canvas.texture, x, y)
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end
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end
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function BaseWidget:drawSelected(x,y,w,h)
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self:draw(x, y, w, h)
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end
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function BaseWidget:update(dt)
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if (self.canvas.needRedraw) then
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self:redrawCanvas()
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end
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-- N/A
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end
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function BaseWidget:action()
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self:destroy()
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end
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function BaseWidget:destroy()
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self.destroyed = true
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end
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Widget.Base = BaseWidget
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return Widget
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