93 lines
2.4 KiB
Lua
93 lines
2.4 KiB
Lua
Scene = require("core.modules.scenes")
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local PlayStyle = Scene:extend()
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local PauseMenu = require("game.modules.playstyle.pause")
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local TestWorld = require("game.modules.world.parent")
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function PlayStyle:new(supportedLevels, missionfile, playerList)
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local playerList = playerList or {"sonic"}
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PlayStyle.super.new(self)
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self.timer = 0
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self.assets:batchImport("game.modules.playstyle.assets")
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self:loadMissionFile(supportedLevels, missionfile)
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PauseMenu(self)
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self:initWorld()
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self:initMission()
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self:initCharacters(playerList)
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self:startLevel()
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end
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function PlayStyle:loadMissionFile(supportedLevels, missionfile)
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self.mission = require("datas.gamedata.missions." .. missionfile)
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self.assets:setMusic("assets/music/" .. self.mission.music)
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end
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function PlayStyle:initWorld()
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TestWorld(self)
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end
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function PlayStyle:initMission()
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-- NOTHING
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end
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function PlayStyle:initCharacters(characterList)
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self.characterList = characterList
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self.world:setPlayerNumber(#characterList)
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self.world.cameras:setMode("split")
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for i, characterName in ipairs(characterList) do
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self:initCharacterRessources(characterName)
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end
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end
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function PlayStyle:initCharacterRessources(characterName)
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local folder = "assets/sprites/characters/"
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self.assets:addSprite(characterName, folder .. characterName)
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end
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function PlayStyle:getCharacterName(charID)
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return self.characterList[charID]
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end
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function PlayStyle:update(dt)
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PlayStyle.super.update(self, dt)
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if self.menusystem.menus["pauseMenu"].isActive == false then
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self.timer = self.timer + dt
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end
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local keys = self:getKeys(1);
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if keys["start"].isPressed then
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if not (self.menusystem.menus["pauseMenu"].isActive) then
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self.menusystem.menus["pauseMenu"].isActive = true
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self.menusystem.menus["pauseMenu"].isVisible = true
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self.menusystem.menus["pauseMenu"]:getFocus()
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self.assets.isActive = false
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self.world.isActive = false
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else
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self.menusystem.menus["pauseMenu"].isActive = false
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self.menusystem.menus["pauseMenu"].isVisible = false
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self.assets.isActive = true
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self.world.isActive = true
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end
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end
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end
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function PlayStyle:startLevel()
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self.world:loadMap()
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self.assets:playMusic()
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end
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function PlayStyle:restartLevel()
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self.world:reset()
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end
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function PlayStyle:exitLevel()
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scenes.title()
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end
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return PlayStyle
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