local BaseMap = require "core.modules.world.maps.parent" local TestMap = BaseMap:extend() function TestMap:new(world) TestMap.super.new(self, world) --self:setPadding(0, 0, 0, 0) self.background = love.graphics.newImage("assets/backgrounds/dumbtestmap.png") end function TestMap:loadCollisions() local w, h = self:getDimensions() self.world:newCollision("floor", 0, 0, -16, w, h, 16) end function TestMap:getDimensions() return self.background:getDimensions() end function TestMap:loadPlayers() self.world:addPlayer(16, 16, 0, 1) end function TestMap:loadActors() -- Empty Placeholder function end function TestMap:draw() -- Empty Placeholder function love.graphics.draw(self.background, 0, 0) end function TestMap:drawParallax(x, y, w, h) -- local imax, jmax = (w/32)+1, (h/32)+1 -- local x, y = x or 0, y or 0 -- local x = math.floor(x/4) % 32 -- local y = math.floor((y+96)/6) % 32 -- -- for i=0, math.ceil(imax) do -- for j=0, math.ceil(jmax) do -- love.graphics.draw(self.background, (i-1)*32-x, (j-1)*32-y) -- end -- end end return TestMap