return { name = "Default", name_full = "Default the Character", class = "Speedster", startlevel = 100, isUnlockedAtStart = true, base_stats = { hpmax = 200, -- ppmax = 50, -- attack = 50, -- power = 50, -- defense = 50, -- technic = 50, -- mind = 50, -- speed = 50, -- turns = 3, -- number of attacks by turn (unused) move = 3, -- how far the character can get in one turn }, color = {1, 1, 1}, skill_list = { --{attack_name, level}, {"spinattack", 2}, {"spinjump", 3}, {"spindash", 8}, {"hommingattack", 11}, {"spinattack", 15}, {"sonicflare", 18}, {"bluetornado", 22}, {"spindash", 26}, {"soniccracker", 30}, {"hommingattack", 35}, {"bluetornado", 40}, {"boost", 62}, {"lightspeedattack", 70}, }, flags = { canGoSuper = true, }, assets = { charset = {"", 1}, lifeicon = 1, spriteset = "sonic", }, inventory = { haveShoes = true, haveMechs = false, haveGlove = true, haveHammer= false, accessories_number = 3, chao_number = 1, }, boost_stats = { spd = 5, jmp = 3, jumpaction = "doublejump", jumpaction_power = 2, action = "spinattack", action_power = 1, canBreakCraft = false, } }