local cwd = (...):gsub('%.flowbox$', '') .. "." local Menu = require(cwd .. "parent") FlowBox = Menu:extend() function FlowBox:new(x,y,w,h,slots_hor,slots_vert) ListBox.super.new(self, x, y, w, h) self.slots = slots_hor * slots_vert self.slots_hor = slots_hor self.slots_vert = slots_vert self.begin = 1 self.widgetsH = math.floor( self.h / slots_vert ) self.widgetsW = math.floor( self.w / slots_hor ) self.h = slots_vert * self.widgetsH -- On fait en sorte que la hauteur self.w = slots_hor * self.widgetsW -- et la largeur -- soit un multiple du nombre de slot et de leur dimensions end function FlowBox:update(dt) local col, line = self:getCoord(self.selected) local begincol, beginline = self:getCoord(self.begin) if line < beginline then beginline = line end if line > beginline + self.slots_vert - 1 then beginline = line - self.slots_vert + 1 end if beginline < 0 then beginline = 0 end self.begin = beginline * self.slots_hor + 1 end function FlowBox:getCoord(id_selected) id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ local line, col line = math.floor(id_selected / self.slots_hor) col = id_selected - (line * self.slots_hor) return col, line end function FlowBox:moveCursor(new_col, new_line) local col, line = self:getCoord(self.selected) local lastcol, lastline = self:getCoord(#self.listWidget) if new_line < 0 then new_line = lastline end if new_line > lastline then new_line = 0 end if (new_line == lastline) then if new_col < 0 then new_col = lastcol end if new_col > lastcol then if (line == lastline) then new_col = 0 else new_col = lastcol end end else if new_col < 0 then new_col = self.slots_hor - 1 end if new_col == self.slots_hor then new_col = 0 end end self.selected = (new_line * self.slots_hor) + new_col + 1 end function FlowBox:keyreleased(key, code) local col, line = self:getCoord(self.selected) if key == 'left' then self:moveCursor(col - 1, line) end if key == 'right' then self:moveCursor(col + 1, line) end if key == 'up' then self:moveCursor(col, line - 1) end if key == 'down' then self:moveCursor(col, line + 1) end if key == "A" then self.listWidget[self.selected]:action() end end function FlowBox:mousemoved(x, y) local col, line = self:getCoord(self.selected) local begincol, beginline = self:getCoord(self.begin) local newcol, newline newline = beginline + math.floor(y / self.widgetsH) newcol = math.floor(x / self.widgetsW) self.selected = (newline * self.slots_hor) + newcol + 1 if self.selected < 1 then self.selected = 1 end if self.selected > #self.listWidget then self.selected = #self.listWidget end end function FlowBox:mousepressed(x, y, button, isTouch) local col, line = self:getCoord(self.selected) local begincol, beginline = self:getCoord(self.begin) local newline, newcol newline = beginline + math.floor(y / self.widgetsH) newcol = math.floor(x / self.widgetsW) self.selected = (newline * self.slots_hor) + newcol + 1 if self.selected < 1 then self.selected = 1 end if self.selected > #self.listWidget then self.selected = #self.listWidget end if #self.listWidget > 0 then self.listWidget[self.selected]:action() end end function FlowBox:draw() local widgety = self.y local widgetx = self.x for i,v in ipairs(self.listWidget) do if (i >= self.begin) and (i < self.begin + self.slots) then v:draw(widgetx, widgety, self.widgetsW, self.widgetsH) if self.selected == i and self.focus == true then v:drawSelected(widgetx, widgety, self.widgetsW, self.widgetsH) else v:draw(widgetx, widgety, self.widgetsW, self.widgetsH) end widgetx = widgetx + self.widgetsW if widgetx == (self.x + self.w) then widgetx = self.x widgety = widgety + self.widgetsH end end end end return FlowBox