local Levels = {} local Controller = require "scenes.levels.controller" function Levels:enter() self.controller = Controller() print("battle started") --self.background = love.graphics.newImage("assets/background/testbackground.png") end function Levels:update(dt) game:update(dt) game.input:update(dt) self.controller:update(dt) end function Levels:draw() --CScreen:apply() love.graphics.setColor(1, 1, 1, 1) love.graphics.rectangle("fill", 0, 0, 424, 240) --love.graphics.draw(self.background, 0, 0) self.controller:draw() --CScreen:cease() end function Levels:leave() self.controller:destroy() self.controller = nil collectgarbage() end return Levels