local gameutils = {} function gameutils.getMapPath(maptype, mapname) local dir = gameutils.getMapDirectory(maptype, mapname) local path = "" if maptype == "sti" then path = dir .. "map.lua" else path = "datas.gamedata.maps." .. maptype .. "." .. mapname end core.debug:print("game/utils", "path is " .. path) return path end function gameutils.getMapDirectory(maptype, mapname) if not gameutils.validateMapType(maptype) then error("Map type " .. maptype .. " doesn't exist.") end return "datas/gamedata/maps/" .. maptype .. "/" .. mapname .. "/" end function gameutils.validateMapType(maptype) local types = {"battle", "sti", "test", "shoot"} local validated = false for i, type in ipairs(types) do if (type == maptype) then validated = true end end return validated end return gameutils