-- game/characters :: The character handler. This object handle all the character -- and is able to get and set datas about them. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local CharacterManager = Object:extend() function CharacterManager:new(controller) self.controller = controller self.namelist = require "datas.gamedata.characters" self.list = {} self.team = require "datas.gamedata.characters.baseteam" self.active = 1 self:init() end function CharacterManager:init() for k, v in pairs(self.namelist) do local dir = "datas/gamedata/characters/" .. v .. "/init.lua" local fileinfo = love.filesystem.getInfo(dir) if fileinfo ~= nil then self:initCharacter(v) end end end function CharacterManager:getCharacterData(charname) -- va eprmettre de récupérer les données d'un personnage local charfolder = "datas.gamedata.characters." .. charname local character = require(charfolder) character.stats = require(charfolder .. ".stats") character.assets = require(charfolder .. ".assets") character.skills = require(charfolder .. ".skills") character.actions = require(charfolder .. ".actions") return character end function CharacterManager:initCharacter(id) local character = self:getCharacterData(id) local startlevel = character.stats.startlevel character.stats.level = startlevel character.stats.exp = self:getExpValue(startlevel) character.stats.exp_next = self:getExpValue(startlevel + 1) character.stats.hp = character.stats.hpmax character.stats.pp = 100 character.stats.status = 0 self.list[id] = character end function CharacterManager:getExpValue(level) return math.floor( ( 4 * ( level ^ 3 ) ) / 5 ) end function CharacterManager:setLevel(id, newlevel) self.list[id].stats.level = newlevel local stats = self.list[id].stats local exp, exp_next, exp_current exp = self:getExpValue(stats.level) exp_next = self:getExpValue(stats.level + 1) exp_current = self.list[id].stats.exp self.list[id].stats.exp = math.max(math.min(exp_current, exp_next - 1), exp) self.list[id].stats.exp_next = exp_next end function CharacterManager:levelUp(id) self:setLevel(id, self.list[id].stats.level + 1) end function CharacterManager:getStatValue(level, base) return math.floor( (((base * 2) * level)/100) ) + 5 end function CharacterManager:getHPValue(level, base) return math.floor( (((base * 2.7) * level)/100) ) + 15 + level end function CharacterManager:getData() local data = {} data.list = self.list data.team = self.team return data end function CharacterManager:setData(data) local data = data self.list = data.list self.team = data.team end function CharacterManager:heal(id) self.list[id].stats.hp = self.list[id].stats.hpmax self.list[id].stats.pp = 100 self.list[id].stats.status = 0 end function CharacterManager:addToTeam(id) self:heal(id) table.insert(self.team, id) end function CharacterManager:removeToTeam(teamid) self.team[teamid] = "" end function CharacterManager:getActiveCharacter() return self.team[self.active] end -- DEBUG FUNCTIONS function CharacterManager:printCharacter(id) local character = self.list[id] local stats = character.stats print(id .. ". " .. character.fullname) print("Lvl " .. character.stats.level .. " (" .. stats.exp .. "/" .. stats.exp_next .. " exp)") end function CharacterManager:printTeam() for i,v in ipairs(self.team) do self:printCharacter(v) print("-----") end end return CharacterManager