return { parts = { [0] = {{"self",{01,00,00,00}}, {"self",{00,00,00,00}}} }, chunks = { [0] = { terrain = { {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00} }, objects = { {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00} }, grind = { {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00} } }, [1] = { terrain = { {00,00,01,00,00,00,04,03}, {00,00,00,01,00,00,00,03}, {00,00,02,02,02,02,02,03}, {00,00,00,01,00,00,00,03}, {00,00,01,00,00,00,04,03} }, objects = { {00,00,00,01,01,01,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00}, {00,00,00,02,02,02,00,00} }, grind = { {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,01,03}, {00,00,01,02,02,02,03,00}, {00,00,00,00,00,00,00,00}, {00,00,00,00,00,00,00,00} } }, } }