local folder = "scenes.subgame.sonic-boost.actors." local Entity = require(folder .. "parent") local Crystal = Entity:extend() function Crystal:new(world, x, y, z) local z = z or 8 Crystal.super.new(self, world, "collectible", x-8, y-8, z, 16, 16, 16) self:setSprite("crystal", 8, 16, true) self:setDebugColor(255, 255, 0) self.depth = 1 end function Crystal:pickedUp(player) player:addScore(10) self:destroy() end return Crystal