return { datas = { zone = "forest", bypass_zone = false, bypass_data = { name = nil, borders = 3, tiles = 3, background = nil, music = nil }, missiondata = { leveltype = "loop", missiontype = "goal", turns = 4 } }, layout = {{"self", {00}}, {"basics", {00, 00}},}, parts = { [0] = {{"basics", {01}}, {"basics", {00}}} }, endless_parts = { {"basics", 00}, {"self", 00} } }