local Parent = require "game.modules.world.actors.parent" local EnnemyParent = Parent:extend() function EnnemyParent:new(world, x, y, z, w, h, d) EnnemyParent.super.new(self, world, "ennemy", x, y, z, w, h, d, true) end function EnnemyParent:getHurt(hp) if (self.hp <= hp) then self:die() else self.hp = self.hp - hp; end end function EnnemyParent:die() self:destroy() end