Rethink gameplay core for prototype #1
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Four buttons:
-> 1: Jump ; A+A: Aerial Action
-> 2: Shoot
-> 3: Special attack
-> 4: Shield (+ heal à la Battle ?)
Characters change
-> Stats
--> Speed
--> Hit Point
--> Defense
--> Attack
-> Aerial Action
-> Special Attack
Character look only two ways, but 8-way shooting (except in autorun ?)
Add maybe a button to lock direction and/or dual stick ?