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16 commits

Author SHA1 Message Date
Kazhnuz
257f1f29c3 fix: make the shot bouton lock the player angle 2021-11-27 13:20:32 +01:00
Kazhnuz
5754d93cc5 feat: add cooldown for weapons 2021-11-27 13:20:14 +01:00
Kazhnuz
516ed301bd fix: multi-directionnal weapons 2021-11-27 13:11:05 +01:00
Kazhnuz
e676439431 fix: better angle position in player 2021-11-27 13:10:53 +01:00
Kazhnuz
9dd96e2a86 chore:extract position handling in both system 2021-11-27 13:10:37 +01:00
Kazhnuz
7cc0ac27f8 feat: add launchers 2021-11-27 12:51:34 +01:00
Kazhnuz
789fa0adda fix: make weapons not collide with their creator 2021-11-27 12:50:27 +01:00
Kazhnuz
b5f1728f1e fix: use ySorting 2021-11-27 12:19:04 +01:00
Kazhnuz
9aa19dfa30 fix: only apply friction if it's > 0 2021-11-25 11:34:25 +01:00
Kazhnuz
f0819dd815 chore: update conf 2021-11-25 11:29:01 +01:00
Kazhnuz
ca3d486a83 chore: initial non-working port of the gameplay 2021-11-25 11:28:31 +01:00
Kazhnuz
bc8d61728b feat: remove libs 2021-11-25 10:58:06 +01:00
Kazhnuz
66b77d59ed chore: use Radiance scenes 2021-11-25 10:57:13 +01:00
Kazhnuz
8c04e08b25 chore: add Radiance datas 2021-11-25 10:52:26 +01:00
Kazhnuz
cb8ec6dd39 chore: replace core by birb 2021-11-25 10:46:15 +01:00
Kazhnuz
2c6af61c1b feat: add assets from Radiance 2021-11-25 10:45:30 +01:00
746 changed files with 25825 additions and 9768 deletions

1
debug.sh Executable file
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love ./sonic-bluestreak.love DEBUGLEVEL=4

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launch.sh Executable file
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love ./sonic-bluestreak.love

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return {
["tilesets"] = {
{"charicons", "assets/sprites/characters/charicons"},
{"normaltiles", "assets/backgrounds/normaltile"},
{"sptiles", "assets/backgrounds/specialtile"},
{"borders", "assets/backgrounds/borders"},
{"ranks", "assets/gui/ranks"},
{"qtebtn", "assets/gui/qtebtn"}
},
["textures"] = {
{"expbar", "assets/gui/expbar.png"},
{"actorsShadow", "assets/sprites/shadow.png"},
{"emptytile", "assets/backgrounds/tilemask.png"},
{"badnicsIcon", "assets/sprites/characters/badnics.png"},
{"hudturn", "assets/gui/strings/hudturn.png"},
{"battlecompleted", "assets/gui/strings/battle_completed.png" },
{"egghead", "assets/gui/egghead.png"},
{"crown", "assets/gui/crown.png"}
},
["sfx"] = {
{"hit", "assets/sfx/hit.wav"},
{"hitconnect", "assets/sfx/hitconnect.wav"},
{"jump", "assets/sfx/jump.wav"},
{"woosh", "assets/sfx/woosh.wav"},
{"spincharge", "assets/sfx/spincharge.wav"},
{"spinrelease", "assets/sfx/spinrelease.wav"},
{"badnicsBoom", "assets/sfx/badnicsDestroyed.wav"}
}
}

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return {
["sprites"] = {
{"cursorground", "assets/gui/cursor/ground"}
},
["tilesets"] = {
{"itembox", "assets/gui/itembox"}
},
["textures"] = {
{"menucursor", "assets/gui/cursor-menulist.png"},
{"statusbar", "assets/gui/status_bar.png"},
{"cursorpeak", "assets/gui/cursor/peak.png"},
{"e_speedster", "assets/gui/emblem_speedster.png"},
{"e_technic", "assets/gui/emblem_technic.png"},
{"e_power", "assets/gui/emblem_power.png"},
{"m_speedster", "assets/gui/emblem_speedster_mask.png"},
{"m_technic", "assets/gui/emblem_technic_mask.png"},
{"m_power", "assets/gui/emblem_power_mask.png"},
{"background", "assets/artworks/back.png"}
},
["fonts"] = {
{"small", "assets/gui/fonts/PixelOperator.ttf", 16}
},
["imagefonts"] = {
{"hudnbrs", "assets/gui/fonts/hudnumbers"},
{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
{"SA2font", "assets/gui/fonts/SA2font"},
},
["sfx"] = {
{"mBack", "assets/sfx/menus/back.wav"},
{"mBeep", "assets/sfx/menus/beep.wav"},
{"mSelect", "assets/sfx/menus/select.wav"},
{"mError", "assets/sfx/menus/error.wav"},
}
}

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return {
["tilesets"] = {
{"charicons", "assets/sprites/characters/charicons"},
{"normaltiles", "assets/backgrounds/normaltile"},
{"sptiles", "assets/backgrounds/specialtile"},
{"borders", "assets/backgrounds/borders"},
},
["sprites"] = {
{"cursorground", "assets/gui/cursor/ground"},
{"hitGFX", "assets/sprites/gfx/hit1"},
},
["textures"] = {
{"statusbar", "assets/gui/status_bar.png"},
{"actorsShadow", "assets/sprites/shadow.png"},
{"emptytile", "assets/backgrounds/tilemask.png"},
{"hudturn", "assets/gui/strings/hudturn.png"},
{"battlecompleted", "assets/gui/strings/battle_completed.png" }
},
["sfx"] = {
{"hit", "assets/sfx/hit.wav"},
{"hitconnect", "assets/sfx/hitconnect.wav"},
{"jump", "assets/sfx/jump.wav"},
{"woosh", "assets/sfx/woosh.wav"},
{"spincharge", "assets/sfx/spincharge.wav"},
{"spinrelease", "assets/sfx/spinrelease.wav"}
}
}

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return {
metadata = {
width = 28,
height = 11,
defaultAnim = "default"
},
animations = {
["default"] = {
startAt = 1,
endAt = 3,
loop = 1,
speed = 3,
pauseAtEnd = false,
},
}
}

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return { return {
glyphs = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZÇÂÄÀÆÉÊËÈÎÏÔÖŒÜÛÙ[\\]^_`abcdefghijklmnopqrstuvwxyzçâäàæéêëèïîôöœûüù{|}", glyphs = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZÇÂÄÀÆÉÊËÈÎÏÔÖŒÜÛÙ[\\]^_`abcdefghijklmnopqrstuvwxyzçâäàæéêëèïîôöœûüù{|} ",
extraspacing = 0, extraspacing = -1,
} }

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return {
glyphs = " 0123456789/ABCDEFGHIJKLMNOPQRSTUVWXYZ",
extraspacing = 0,
}

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return {
glyphs = " 0123456789/%",
extraspacing = 0,
}

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return {
metadata = {
width = 28,
height = 29,
}
}

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return {
metadata = {
width = 17,
height = 17,
}
}

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return {
metadata = {
height = 27,
width = 27,
}
}

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return {
metadata = {
width = 24,
height = 24,
}
}

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return {
["tilesets"] = {
{"charicons", "assets/sprites/characters/charicons"},
{"normaltiles", "assets/backgrounds/normaltile"},
{"sptiles", "assets/backgrounds/specialtile"},
{"borders", "assets/backgrounds/borders"},
},
["sprites"] = {
{"cursorground", "assets/gui/cursor/ground"},
{"hitGFX", "assets/sprites/gfx/hit1"},
{"encounter", "assets/sprites/encounter"},
{"punch", "assets/sprites/gfx/punch"},
{"dash", "assets/sprites/gfx/dash"},
{"smallsmoke", "assets/sprites/gfx/smallsmoke"},
{"sparkles", "assets/sprites/gfx/sparkles"},
},
["textures"] = {
{"statusbar", "assets/gui/status_bar.png"},
{"actorsShadow", "assets/sprites/shadow.png"},
{"guiRing", "assets/gui/ring.png"},
{"lvl", "assets/gui/strings/lvl.png"},
{"exp", "assets/gui/strings/exp.png"},
{"itembox", "assets/gui/itembox.png"},
{"shadow", "assets/sprites/owshadow.png"},
},
["sfx"] = {
{"hit", "assets/sfx/sommersault.wav"},
{"jump", "assets/sfx/woosh.wav"},
{"fly", "assets/sfx/flight.wav"},
{"dash", "assets/sfx/dash.wav"},
{"woosh", "assets/sfx/woosh.wav"},
{"spincharge", "assets/sfx/spincharge.wav"},
{"spinrelease", "assets/sfx/spinrelease.wav"},
{"ring", "assets/sfx/ring.wav"},
{"pop", "assets/sfx/pop.wav"},
{"fall", "assets/sfx/fall.wav"},
{"splash", "assets/sfx/splash.wav"}
}
}

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