core/menusystem: initial work on cursor moving
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92bea8c2cd
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1 changed files with 59 additions and 34 deletions
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@ -26,7 +26,7 @@ function GridBox:new(menusystem, name, x, y, w, h, colNumber, lineNumber)
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self.slots[i] = {}
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self.slots[i].height = 1
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self.slots[i].width = 1
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self.slots[i].isChild = 0
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self.slots[i].parent = 0
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self.slots[i].widgetID = i
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end
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end
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@ -42,10 +42,10 @@ function GridBox:getWidgetSize(id)
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end
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function GridBox:getWidgetID(slot)
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if (self.slots[slot].isChild == 0) then
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if (self.slots[slot].parent == 0) then
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return self.slots[slot].widgetID
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else
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return self.slots[self.slots[slot].isChild].widgetID
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return self.slots[self.slots[slot].parent].widgetID
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end
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end
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@ -68,8 +68,8 @@ end
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function GridBox:update(dt)
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self.view.firstSlot = 1
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local slotID = self:getSlotbyCoord(self.cursor.x, self.cursor.y)
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if self.slots[slotID].isChild > 0 then
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slotID = self.slots[slotID].isChild
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if self.slots[slotID].parent > 0 then
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slotID = self.slots[slotID].parent
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end
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self.widget.selected = self.slots[slotID].widgetID
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self.cursor.x, self.cursor.y = self:getCoord(slotID)
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@ -78,7 +78,7 @@ end
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function GridBox:regenSlots()
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local widgetID = 1
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for i,v in ipairs(self.slots) do
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if v.isChild == 0 and (widgetID <= #self.widget.list) then
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if v.parent == 0 and (widgetID <= #self.widget.list) then
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self.slots[i].widgetID = widgetID
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widgetID = widgetID + 1
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end
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@ -90,7 +90,7 @@ function GridBox:addCol(slotID)
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if (col + self.slots[slotID].width + 1) <= self.view.colNumber then
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slotChild = slotID + self.slots[slotID].width
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for i = 1, self.slots[slotID].height do
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self.slots[slotChild + ((i-1)* self.view.colNumber)].isChild = slotID
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self.slots[slotChild + ((i-1)* self.view.colNumber)].parent = slotID
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end
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self.slots[slotID].width = self.slots[slotID].width + 1
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end
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@ -101,7 +101,7 @@ function GridBox:addLine(slotID)
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if (line + self.slots[slotID].height + 1) <= self.view.colNumber then
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slotChild = slotID + (self.slots[slotID].height * self.view.colNumber)
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for i = 1, self.slots[slotID].width do
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self.slots[slotChild + (i-1)].isChild = slotID
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self.slots[slotChild + (i-1)].parent = slotID
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end
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self.slots[slotID].height = self.slots[slotID].height + 1
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end
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@ -131,35 +131,60 @@ end
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function GridBox:moveCursor(newcol, newline)
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local col, line = self.cursor.x, self.cursor.y
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local relcol, relline = newcol - col, newline - line
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self.cursor.x, self.cursor.y = newcol, newline
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while self.cursor.y < 0 do
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self.cursor.y = self.cursor.y + self.view.colNumber
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self:moveCursorRelative(newcol - self.cursor.x, newline - self.cursor.y)
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end
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while self.cursor.x < 0 do
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self.cursor.x = self.cursor.x + self.view.colNumber
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end
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function GridBox:moveCursorRelative(dx, dy)
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while self.cursor.y >= self.view.colNumber do
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self.cursor.y = self.cursor.y - self.view.colNumber
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end
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while self.cursor.x >= self.view.colNumber do
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self.cursor.x = self.cursor.x - self.view.colNumber
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end
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previousSlot = self:getSlotbyCoord(col, line)
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newSlot = self:getSlotbyCoord(self.cursor.x, self.cursor.y)
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if (self.slots[newSlot].isChild > 0) or (self.slots[newSlot].widgetID > #self.widget.list) then
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if (self.slots[newSlot].isChild == previousSlot) or (self.slots[newSlot].widgetID > #self.widget.list) then
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self:moveCursor(self.cursor.x + relcol, self.cursor.y + relline)
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local i = 0
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self.cursor.x = self.cursor.x + dx
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self.cursor.y = self.cursor.y + dy
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self:fixCursorOverflow()
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print(self.cursor.x, self.cursor.y, self:haveValidCursorPosition())
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while not(self:haveValidCursorPosition()) do
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self.cursor.x = self.cursor.x + utils.math.sign(dx)
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self.cursor.y = self.cursor.y + utils.math.sign(dy)
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self:fixCursorOverflow()
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print(self.cursor.x, self.cursor.y, self:haveValidCursorPosition())
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i = i + 1
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if i == 200 then
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break
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end
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end
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end
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function GridBox:haveValidCursorPosition()
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local newSlot = self:getSlotbyCoord(self.cursor.x, self.cursor.y)
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local isValid = true
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if (self.slots[newSlot].parent > 0) or (self.slots[newSlot].widgetID > #self.widget.list) then
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if (self.slots[newSlot].parent == previousSlot) or (self.slots[newSlot].widgetID > #self.widget.list) then
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isValid = false
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end
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end
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return isValid
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end
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function GridBox:fixCursorOverflow()
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if self.cursor.x < 0 then
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self.cursor.x = self.view.colNumber - 1
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end
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if self.cursor.x > self.view.colNumber - 1 then
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self.cursor.x = 0
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end
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if self.cursor.y < 0 then
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self.cursor.y = self.view.lineNumber - 1
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end
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if self.cursor.y > self.view.lineNumber - 1 then
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self.cursor.y = 0
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end
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end
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function GridBox:keyreleased(key, code)
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slotID = self:getSlot(self.widget.selected)
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local col, line = self.cursor.x, self.cursor.y
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@ -225,8 +250,8 @@ function GridBox:mousepressed(x, y, button, isTouch)
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self:getFocus()
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if self.slots[newselect].isChild > 0 then
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slotID = self.slots[newselect].isChild
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if self.slots[newselect].parent > 0 then
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slotID = self.slots[newselect].parent
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else
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slotID = newselect
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end
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@ -244,7 +269,7 @@ function GridBox:draw()
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self:regenSlots() -- On reget les slots au cas où :p
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for i,v in ipairs(self.slots) do
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if (v.isChild == 0) and (v.widgetID <= #self.widget.list) then
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if (v.parent == 0) and (v.widgetID <= #self.widget.list) then
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--self.widget.list[v.widgetID]:draw(widgetx, widgety, self.widget.w * v.width, self.widget.h * v.height)
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if self.widget.selected == v.widgetID and self:haveFocus() == true then
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self.widget.list[v.widgetID]:drawSelected(widgetx, widgety, self.widget.w * v.width, self.widget.h * v.height)
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@ -252,7 +277,7 @@ function GridBox:draw()
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self.widget.list[v.widgetID]:draw(widgetx, widgety, self.widget.w * v.width, self.widget.h * v.height)
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end
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end
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if (v.isChild > 0) and false then
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if (v.parent > 0) and false then
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love.graphics.setColor(255,255,255,128)
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love.graphics.rectangle("fill", widgetx, widgety, self.widget.w, self.widget.h)
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end
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