core/menusystem: improve view variables names
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d352987aca
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f2b520e2b3
2 changed files with 36 additions and 34 deletions
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@ -6,11 +6,12 @@ local FlowBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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local menuutils = require(cwd .. "widgets.utils")
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function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
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function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
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self.slots = slots_hor * slots_vert
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self.view = {}
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self.slots_hor = slots_hor
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self.view.slotNumber = slots_hor * slots_vert
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self.slots_vert = slots_vert
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self.view.lineNumber = slots_vert
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self.view.colNumber = slots_hor
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self.view.firstSlot = 1
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FlowBox.super.new(self, menusystem, name, x, y, w, h)
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FlowBox.super.new(self, menusystem, name, x, y, w, h)
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self.begin = 1
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self.widget.h = math.floor( self.h / slots_vert )
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self.widget.h = math.floor( self.h / slots_vert )
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self.widget.w = math.floor( self.w / slots_hor )
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self.widget.w = math.floor( self.w / slots_hor )
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self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur
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self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur
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@ -19,34 +20,34 @@ function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
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end
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end
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function FlowBox:updateWidgetSize()
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function FlowBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.slots_vert )
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self.widget.h = math.floor( self.h / self.view.lineNumber )
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self.widget.w = math.floor( self.w / self.slots_hor )
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self.widget.w = math.floor( self.w / self.view.colNumber )
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end
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end
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function FlowBox:update(dt)
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function FlowBox:update(dt)
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local col, line = self:getCoord(self.widget.selected)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.begin)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if line < beginline then
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if line < beginline then
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beginline = line
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beginline = line
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end
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end
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if line > beginline + self.slots_vert - 1 then
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if line > beginline + self.view.lineNumber - 1 then
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beginline = line - self.slots_vert + 1
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beginline = line - self.view.lineNumber + 1
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end
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end
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if beginline < 0 then
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if beginline < 0 then
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beginline = 0
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beginline = 0
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end
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end
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self.begin = beginline * self.slots_hor + 1
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self.view.firstSlot = beginline * self.view.colNumber + 1
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end
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end
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function FlowBox:getCoord(id_selected)
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function FlowBox:getCoord(id_selected)
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id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
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id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
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local line, col
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local line, col
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line = math.floor(id_selected / self.slots_hor)
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line = math.floor(id_selected / self.view.colNumber)
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col = id_selected - (line * self.slots_hor)
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col = id_selected - (line * self.view.colNumber)
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return col, line
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return col, line
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end
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end
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@ -77,15 +78,15 @@ function FlowBox:moveCursor(new_col, new_line)
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end
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end
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else
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else
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if new_col < 0 then
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if new_col < 0 then
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new_col = self.slots_hor - 1
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new_col = self.view.colNumber - 1
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end
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end
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if new_col == self.slots_hor then
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if new_col == self.view.colNumber then
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new_col = 0
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new_col = 0
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end
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end
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end
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end
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self.widget.selected = (new_line * self.slots_hor) + new_col + 1
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self.widget.selected = (new_line * self.view.colNumber) + new_col + 1
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end
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end
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function FlowBox:keyreleased(key, code)
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function FlowBox:keyreleased(key, code)
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@ -115,12 +116,12 @@ end
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function FlowBox:mousemoved(x, y)
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function FlowBox:mousemoved(x, y)
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local col, line = self:getCoord(self.widget.selected)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.begin)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newcol, newline, widget_selected
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local newcol, newline, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.slots_hor) + newcol + 1
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self.widget.selected = widget_selected
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@ -130,12 +131,12 @@ end
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function FlowBox:mousepressed(x, y, button, isTouch)
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function FlowBox:mousepressed(x, y, button, isTouch)
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local col, line = self:getCoord(self.widget.selected)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.begin)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newline, newcol, widget_selected
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local newline, newcol, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.slots_hor) + newcol + 1
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self.widget.selected = widget_selected
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@ -149,7 +150,7 @@ function FlowBox:draw()
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local widgety = self.y
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local widgety = self.y
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local widgetx = self.x
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local widgetx = self.x
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for i,v in ipairs(self.widget.list) do
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for i,v in ipairs(self.widget.list) do
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if (i >= self.begin) and (i < self.begin + self.slots) then
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if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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if self.widget.selected == i and self:haveFocus() == true then
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
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v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
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@ -5,29 +5,30 @@ local menuutils = require(cwd .. "widgets.utils")
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local ListBox = Menu:extend()
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local ListBox = Menu:extend()
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function ListBox:new(menusystem, name, x, y, w, h, slots)
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function ListBox:new(menusystem, name, x, y, w, h, slotNumber)
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self.slots = slots
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self.view = {}
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self.view.slotNumber = slotNumber
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self.view.firstSlot = 1
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ListBox.super.new(self, menusystem, name, x, y, w, h)
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ListBox.super.new(self, menusystem, name, x, y, w, h)
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self.begin = 1
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self.h = slotNumber * self.widget.h -- On fait en sorte que la hauteur
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self.h = slots * self.widget.h -- On fait en sorte que la hauteur
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-- soit un multiple du nombre de slot et de leur hauteur
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-- soit un multiple du nombre de slot et de leur hauteur
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end
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end
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function ListBox:updateWidgetSize()
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function ListBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.slots )
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self.widget.h = math.floor( self.h / self.view.slotNumber )
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self.widget.w = self.w
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self.widget.w = self.w
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end
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end
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function ListBox:update(dt)
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function ListBox:update(dt)
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if self.widget.selected < self.begin then
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if self.widget.selected < self.view.firstSlot then
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self.begin = self.widget.selected
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self.view.firstSlot = self.widget.selected
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end
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end
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if self.widget.selected > self.begin + self.slots - 1 then
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if self.widget.selected > self.view.firstSlot + self.view.slotNumber - 1 then
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self.begin = self.widget.selected - self.slots + 1
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self.view.firstSlot = self.widget.selected - self.view.slotNumber + 1
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end
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end
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if self.begin < 1 then
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if self.view.firstSlot < 1 then
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self.begin = 1
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self.view.firstSlot = 1
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end
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end
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end
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end
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@ -50,7 +51,7 @@ function ListBox:keyreleased(key, code)
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end
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end
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function ListBox:mousemoved(x, y)
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function ListBox:mousemoved(x, y)
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local widget_selected = self.begin + math.floor(y / self.widget.h)
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local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self.widget.selected = widget_selected
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@ -59,7 +60,7 @@ function ListBox:mousemoved(x, y)
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end
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end
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function ListBox:mousepressed(x, y, button, isTouch)
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function ListBox:mousepressed(x, y, button, isTouch)
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local widget_selected = self.begin + math.floor(y / self.widget.h)
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local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self.widget.selected = widget_selected
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@ -74,7 +75,7 @@ end
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function ListBox:draw()
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function ListBox:draw()
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local widgety = self.y
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local widgety = self.y
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for i,v in ipairs(self.widget.list) do
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for i,v in ipairs(self.widget.list) do
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if (i >= self.begin) and (i < self.begin + self.slots) then
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if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
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v:draw(self.x, widgety, self.w, self.widget.h)
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v:draw(self.x, widgety, self.w, self.widget.h)
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if self.widget.selected == i and self:haveFocus() == true then
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(self.x, widgety, self.w, self.widget.h)
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v:drawSelected(self.x, widgety, self.w, self.widget.h)
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