scenes/boost: reset colors before drawing shadows
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@ -168,7 +168,7 @@ end
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function ParentEntity:drawShadow(tx, ty)
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function ParentEntity:drawShadow(tx, ty)
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local x, y, z = self:getOrigin()
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local x, y, z = self:getOrigin()
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love.graphics.setColor(0, 0, 1, 1)
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utils.graphics.resetColor()
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local tx = tx or 0
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local tx = tx or 0
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local ty = ty or 0
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local ty = ty or 0
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x = math.floor(x + tx)
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x = math.floor(x + tx)
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