fix: respect perspective again on shoot-based maps
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1 changed files with 15 additions and 2 deletions
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@ -7,11 +7,24 @@ function Parent:new(world, type, x, y, z, w, h, d, isSolid)
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end
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end
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function Parent:draw()
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function Parent:draw()
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Parent.super.draw(self)
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drawx, drawy, drawz = self.x, self.y, self.z
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--self:drawMainHitbox()
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if (self.world.maptype == "shoot") then
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drawx = drawx + math.floor(drawy/2)
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end
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self:drawStart()
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if (self.box ~= nil) then
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self.box:draw(drawx, drawy, drawz)
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else
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local x, y = math.floor(drawx), math.floor(drawy - drawz - self.d + (self.h/2))
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self:drawSprite(x, y)
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end
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self:drawEnd()
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end
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end
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function Parent:drawShadow(x, y)
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function Parent:drawShadow(x, y)
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if (self.world.maptype == "shoot") then
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x = x + math.floor(y/2)
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end
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self.assets.images["shadow"]:draw(x-4, y+4)
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self.assets.images["shadow"]:draw(x-4, y+4)
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end
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end
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