From bcdd88b24b6c804f402e2befd15e49f5fd7872d4 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sun, 3 Feb 2019 20:30:16 +0100 Subject: [PATCH] scenes/boost: comment out pause controller For now, we don't support the old menu system. It'll be restored, but for now it simply wouldn't work. --- .../scenes/subgame/sonic-boost/controller/init.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/sonic-boost.love/scenes/subgame/sonic-boost/controller/init.lua b/sonic-boost.love/scenes/subgame/sonic-boost/controller/init.lua index 17e4e7b..d4683ba 100644 --- a/sonic-boost.love/scenes/subgame/sonic-boost/controller/init.lua +++ b/sonic-boost.love/scenes/subgame/sonic-boost/controller/init.lua @@ -8,7 +8,7 @@ local HUD = require(folder .. "hud") local Background = require(folder .. "background") local Camera = require(folder .. "camera") local World = require(folder .. "world") -local PauseMenu = require(folder .. "pause") +--local PauseMenu = require(folder .. "pause") local CharacterManager = require(folder .. "characters") @@ -64,7 +64,7 @@ function Controller:initManagers() self.camera = Camera(self, 0, 0) self.background = Background(self) self.characters = CharacterManager(self) - self.pausemenu = PauseMenu(self) + --self.pausemenu = PauseMenu(self) end function Controller:destroy() @@ -76,7 +76,7 @@ function Controller:destroy() self.camera = nil self.background = nil self.characters = nil - self.pausemenu = nil + --self.pausemenu = nil self.assets:clear() end @@ -130,7 +130,7 @@ function Controller:update(dt) self.world:update(dt) self.camera:update(dt) else - self.pausemenu:update(dt) + --self.pausemenu:update(dt) end if game.input.keys["start"].isPressed then @@ -151,7 +151,7 @@ function Controller:draw() self.hud:draw() if self.pause == true then - self.pausemenu:draw(dt) + --self.pausemenu:draw(dt) end end