chore: separate world types
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294d2699e7
commit
9b16ae4429
4 changed files with 55 additions and 23 deletions
17
sonic-bluestreak.love/game/modules/world/battle.lua
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17
sonic-bluestreak.love/game/modules/world/battle.lua
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@ -0,0 +1,17 @@
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local ParentWorld = require "game.modules.world.parent"
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local BattleWorld = ParentWorld:extend()
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local customMap = require "game.modules.world.maps"
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function BattleWorld:new(scene, mapname)
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local mappath = game.utils.getMapPath("battle", mapname)
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BattleWorld.super.new(self, scene, "battle", mapname)
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self.mapname = mapname
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end
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function BattleWorld:createMapController()
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customMap.Battle(self, self.maptype, self.mapname)
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end
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return BattleWorld
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@ -1,34 +1,27 @@
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local World3D = require "core.modules.world.world3D"
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local RadianceWorld = World3D:extend()
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local ParentWorld = World3D:extend()
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local customMap = require "game.modules.world.maps"
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function RadianceWorld:new(scene, maptype, mapname)
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local mappath = game.utils.getMapPath(maptype, mapname)
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RadianceWorld.super.new(self, scene, "game.modules.world.actors", mappath, maptype)
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function ParentWorld:new(scene, maptype, mapname)
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local mappath = game.utils.getMapPath("test", "test")
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self.customMap = customMap
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ParentWorld.super.new(self, scene, "game.modules.world.actors", mappath, maptype)
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self.mapname = mapname
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end
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function RadianceWorld:createMapController()
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if (self.maptype == "test") then
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function ParentWorld:createMapController()
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customMap.Test(self)
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elseif (self.maptype == "battle") then
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customMap.Battle(self, self.maptype, self.mapname)
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elseif (self.maptype == "shoot") then
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customMap.Shoot(self, self.maptype, self.mapname)
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self.cameras:lockY(10)
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else
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RadianceWorld.super.createMapController(self)
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end
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end
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function RadianceWorld:loadMapObjects()
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RadianceWorld.super.loadMapObjects(self)
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function ParentWorld:loadMapObjects()
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ParentWorld.super.loadMapObjects(self)
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self:addInvisibleWalls()
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end
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function RadianceWorld:addInvisibleWalls()
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function ParentWorld:addInvisibleWalls()
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local w, h = self:getDimensions()
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print(w, h)
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self.obj.collisions["invisible"](self, 0, -16, 0, w, 16, 1000)
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@ -37,7 +30,7 @@ function RadianceWorld:addInvisibleWalls()
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self.obj.collisions["invisible"](self, -16, 0, 0, 16, h, 1000)
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end
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function RadianceWorld:draw(dt)
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function ParentWorld:draw(dt)
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self:drawBackgroundColor()
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local camNumber = self.cameras:getViewNumber()
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@ -55,11 +48,11 @@ function RadianceWorld:draw(dt)
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end
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end
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function RadianceWorld:drawParallax(i)
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function ParentWorld:drawParallax(i)
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local x, y, w, h = self.cameras:getViewCoordinate(i)
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if (self.map ~= nil) and (self.maptype ~= "sti") then
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self.map:drawParallax(x, y, w, h)
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end
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end
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return RadianceWorld
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return ParentWorld
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18
sonic-bluestreak.love/game/modules/world/shoot.lua
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18
sonic-bluestreak.love/game/modules/world/shoot.lua
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@ -0,0 +1,18 @@
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local ParentWorld = require "game.modules.world.parent"
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local ShootWorld = ParentWorld:extend()
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local customMap = require "game.modules.world.maps"
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function ShootWorld:new(scene, mapname)
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local mappath = game.utils.getMapPath("shoot", mapname)
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ShootWorld.super.new(self, scene, "shoot", mapname)
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self.mapname = mapname
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end
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function ShootWorld:createMapController()
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self.customMap.Shoot(self, self.maptype, self.mapname)
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self.cameras:lockY(10)
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end
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return ShootWorld
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@ -24,7 +24,9 @@
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local Scene = require "core.modules.scenes"
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local MovePlayer = Scene:extend()
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local World = require "game.modules.world"
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local TestWorld = require "game.modules.world.parent"
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local ShootWorld = require "game.modules.world.shoot"
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local BattleWorld = require "game.modules.world.battle"
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function MovePlayer:new(playerNumber, cameraMode)
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local playerNumber = playerNumber or 1
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@ -33,7 +35,9 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "shoot", "coast")
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--ShootWorld(self, "coast")
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--BattleWorld(self, "ebeach")
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TestWorld(self)
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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