scenes/boost: use the new location of the hud ring sprite
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@ -20,7 +20,7 @@ function BattleHUD:loadAssets()
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self.hud1 = gui.newBorder(424, 20, 8)
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self.hud1 = gui.newBorder(424, 20, 8)
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self.hud2 = gui.newBorder(424, 40, 8)
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self.hud2 = gui.newBorder(424, 40, 8)
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self.ring = love.graphics.newImage("assets/gui/ring.png")
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self.ring = love.graphics.newImage("assets/gui/hud/ring.png")
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