feat: initial loading of mission files
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3 changed files with 15 additions and 2 deletions
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@ -0,0 +1,6 @@
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return {
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description="Test the world",
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music="1-01- Beyond The Speed Of.mp3",
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maptype="shoot",
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map="testlevel.test1",
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}
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@ -5,12 +5,13 @@ local PauseMenu = require("game.modules.playstyle.pause")
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local TestWorld = require("game.modules.world.parent")
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local TestWorld = require("game.modules.world.parent")
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function PlayStyle:new(playerList)
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function PlayStyle:new(supportedLevels, missionfile, playerList)
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local playerList = playerList or {"sonic"}
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local playerList = playerList or {"sonic"}
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PlayStyle.super.new(self)
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PlayStyle.super.new(self)
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self.timer = 0
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self.timer = 0
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self.assets:batchImport("game.modules.playstyle.assets")
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self.assets:batchImport("game.modules.playstyle.assets")
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self:loadMissionFile(supportedLevels, missionfile)
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PauseMenu(self)
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PauseMenu(self)
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@ -21,6 +22,11 @@ function PlayStyle:new(playerList)
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self:startLevel()
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self:startLevel()
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end
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end
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function PlayStyle:loadMissionFile(supportedLevels, missionfile)
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self.mission = require("datas.gamedata.missions." .. missionfile)
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self.assets:setMusic("assets/music/" .. self.mission.music)
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end
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function PlayStyle:initWorld()
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function PlayStyle:initWorld()
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TestWorld(self)
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TestWorld(self)
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end
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end
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@ -73,6 +79,7 @@ end
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function PlayStyle:startLevel()
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function PlayStyle:startLevel()
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self.world:loadMap()
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self.world:loadMap()
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self.assets:playMusic()
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end
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end
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function PlayStyle:restartLevel()
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function PlayStyle:restartLevel()
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@ -29,7 +29,7 @@ local ShootWorld = require "game.modules.world.shoot"
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local BattleWorld = require "game.modules.world.battle"
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local BattleWorld = require "game.modules.world.battle"
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function MovePlayer:new()
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function MovePlayer:new()
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MovePlayer.super.new(self, {"sonic"})
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MovePlayer.super.new(self, {"shoot", "test", "battle"}, "testmissions", {"sonic"})
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end
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end
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function MovePlayer:initWorld()
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function MovePlayer:initWorld()
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