scenes/boost: fix last crash
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parent
cab44798b8
commit
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3 changed files with 75 additions and 1 deletions
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@ -0,0 +1,26 @@
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return {
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datas = {
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zone = "city",
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bypass_zone = false,
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bypass_data = {
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name = nil,
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borders = 3,
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tiles = 3,
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background = nil,
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music = nil
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},
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missiondata = {
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leveltype = "loop",
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missiontype = "goal",
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turns = 4
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}
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},
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layout = {{"self", {00}}, {"basics", {00, 00}},},
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parts = {
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[0] = {{"basics", {01}}, {"basics", {00}}}
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},
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endless_parts = {
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{"basics", 00},
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{"self", 00}
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}
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}
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48
sonic-boost.love/datas/subgame/sonic-boost/levels/zones.lua
Normal file
48
sonic-boost.love/datas/subgame/sonic-boost/levels/zones.lua
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@ -0,0 +1,48 @@
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return {
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["forest"] = {
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name = "Jade Forest",
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borders = 0,
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tiles = 0,
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background = "forest",
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music = nil
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},
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["city"] ={
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name = "Diamond Highway",
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borders = 1,
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tiles = 1,
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background = "city",
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music = "city"
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},
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["tunnel"] ={
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name = "Peridot Tunnel",
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borders = 2,
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tiles = 2,
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background = "tunnel",
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music = nil
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},
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["mountain"] ={
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name = "Pearl Mountain",
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borders = 3,
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tiles = 3,
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background = "mountain"
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},
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["hills"] ={
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name = "Calcite Hills",
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borders = 4,
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tiles = 4,
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background = "hills"
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},
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["bridge"] ={
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name = "Carnelian Bridge",
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borders = 5,
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tiles = 5,
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background = "bridge"
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},
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["castle"] ={
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name = "Ametist Castle",
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borders = 6,
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tiles = 6,
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background = "castle",
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music = nil
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},
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}
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@ -12,7 +12,7 @@ local World = require(folder .. "world")
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local CharacterManager = require(folder .. "characters")
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local CharacterManager = require(folder .. "characters")
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local zoneDatas = require "datas.levels.zones"
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local zoneDatas = require "datas.subgame.sonic-boost.levels.zones"
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local LoadAssets = require(folder .. "loader")
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local LoadAssets = require(folder .. "loader")
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